Searched refs:RING (Results 1 - 21 of 21) sorted by relevance

/netbsd-current/external/ibm-public/postfix/dist/src/util/
H A Dring.h19 typedef struct RING RING; typedef in typeref:struct:RING
21 struct RING { struct
22 RING *succ; /* successor */
23 RING *pred; /* predecessor */
26 extern void ring_init(RING *);
27 extern void ring_prepend(RING *, RING *);
28 extern void ring_append(RING *, RING *);
[all...]
H A Dring.c12 /* RING *list;
15 /* RING *list;
16 /* RING *element;
19 /* RING *list;
20 /* RING *element;
22 /* RING *ring_pred(element)
23 /* RING *element;
25 /* RING *ring_succ(element)
26 /* RING *element;
29 /* RING *elemen
[all...]
H A Dctable.c98 RING ring; /* MRU linkage */
113 RING ring; /* MRU linkage */
246 RING *entry = RING_PTR_OF(cache);
H A Devents.c505 * the RING abstraction, so we get to use a couple ugly macros.
519 RING ring; /* linkage */
522 static RING event_timer_head; /* timer queue head */
899 RING *ring;
970 RING *ring;
1031 RING *ring;
/netbsd-current/games/hack/
H A Ddef.objects.h296 #define RING(name,stone,spec) { name, stone, NULL, 0, 0,\ macro
299 RING("adornment", "engagement", 0),
300 RING("teleportation", "wooden", 0),
301 RING("regeneration", "black onyx", 0),
302 RING("searching", "topaz", 0),
303 RING("see invisible", "pearl", 0),
304 RING("stealth", "sapphire", 0),
305 RING("levitation", "moonstone", 0),
306 RING("poison resistance", "agate", 0),
307 RING("aggravat
[all...]
/netbsd-current/external/ibm-public/postfix/dist/src/global/
H A Dscache_multi.c90 RING ring[1]; /* circular list linkage */
102 RING ring[1]; /* circular list linkage */
117 RING ring[1]; /* circular list linkage */
188 RING *ring;
257 RING *ring;
341 RING *ring;
365 RING *ring;
424 RING *ring;
/netbsd-current/games/rogue/
H A Dring.c84 if ((ch = pack_letter("put on what?", RING)) == CANCEL) {
91 if (!(ring->what_is & RING)) {
212 ring->what_is = RING;
H A Dpack.c406 if (obj->what_is & (ARMOR | RING)) {
446 ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
455 if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
533 *mask = RING;
H A Dobject.c341 case RING:
386 case RING:
414 what_is = RING;
778 obj->what_is = RING;
787 if (obj->what_is == RING) {
H A Dinventory.c556 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) {
618 case RING:
737 case RING:
H A Drogue.h69 #define RING ((unsigned short) 0200) macro
H A Dscore.c595 case RING:
H A Duse.c386 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
H A Droom.c243 case RING:
/netbsd-current/games/battlestar/
H A Ddayobjs.c136 {218, RING},
H A Dcommand5.c342 !(obj == RING || obj == BRACELET))
362 if (obj == RING || obj == BRACELET) {
H A Dextern.h114 #define RING 44 macro
H A Dwords.c97 { "ring", RING, OBJECT, NULL },
H A Dcommand2.c81 case RING:
/netbsd-current/external/historical/nawk/dist/testdir/
H A Dchem.awk20 RING = "R"; MOL = "M"; BOND = "B"; OTHER = "O" # manifests
192 if (substr(labtype[$2], 1, 1) != RING)
234 typeint = RING verts pt # RING | verts | dir
340 if (substr(last, 1, 1) == RING) { # ring to ring
353 if (substr(last, 1, 1) == RING)
/netbsd-current/external/ibm-public/postfix/dist/src/postmulti/
H A Dpostmulti.c539 RING ring; /* linkage. */
552 static RING instance_hd[1]; /* instance list head */
743 RING *old;
1214 RING *entry;
1322 RING *entry;
1540 RING *entry;
1566 RING *entry;

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