/netbsd-current/external/ibm-public/postfix/dist/src/util/ |
H A D | ring.h | 19 typedef struct RING RING; typedef in typeref:struct:RING 21 struct RING { struct 22 RING *succ; /* successor */ 23 RING *pred; /* predecessor */ 26 extern void ring_init(RING *); 27 extern void ring_prepend(RING *, RING *); 28 extern void ring_append(RING *, RING *); [all...] |
H A D | ring.c | 12 /* RING *list; 15 /* RING *list; 16 /* RING *element; 19 /* RING *list; 20 /* RING *element; 22 /* RING *ring_pred(element) 23 /* RING *element; 25 /* RING *ring_succ(element) 26 /* RING *element; 29 /* RING *elemen [all...] |
H A D | ctable.c | 98 RING ring; /* MRU linkage */ 113 RING ring; /* MRU linkage */ 246 RING *entry = RING_PTR_OF(cache);
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H A D | events.c | 505 * the RING abstraction, so we get to use a couple ugly macros. 519 RING ring; /* linkage */ 522 static RING event_timer_head; /* timer queue head */ 899 RING *ring; 970 RING *ring; 1031 RING *ring;
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/netbsd-current/games/hack/ |
H A D | def.objects.h | 296 #define RING(name,stone,spec) { name, stone, NULL, 0, 0,\ macro 299 RING("adornment", "engagement", 0), 300 RING("teleportation", "wooden", 0), 301 RING("regeneration", "black onyx", 0), 302 RING("searching", "topaz", 0), 303 RING("see invisible", "pearl", 0), 304 RING("stealth", "sapphire", 0), 305 RING("levitation", "moonstone", 0), 306 RING("poison resistance", "agate", 0), 307 RING("aggravat [all...] |
/netbsd-current/external/ibm-public/postfix/dist/src/global/ |
H A D | scache_multi.c | 90 RING ring[1]; /* circular list linkage */ 102 RING ring[1]; /* circular list linkage */ 117 RING ring[1]; /* circular list linkage */ 188 RING *ring; 257 RING *ring; 341 RING *ring; 365 RING *ring; 424 RING *ring;
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/netbsd-current/games/rogue/ |
H A D | ring.c | 84 if ((ch = pack_letter("put on what?", RING)) == CANCEL) { 91 if (!(ring->what_is & RING)) { 212 ring->what_is = RING;
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H A D | pack.c | 406 if (obj->what_is & (ARMOR | RING)) { 446 ch = pack_letter("call what?", (SCROL | POTION | WAND | RING)); 455 if (!(obj->what_is & (SCROL | POTION | WAND | RING))) { 533 *mask = RING;
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H A D | object.c | 341 case RING: 386 case RING: 414 what_is = RING; 778 obj->what_is = RING; 787 if (obj->what_is == RING) {
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H A D | inventory.c | 556 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) { 618 case RING: 737 case RING:
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H A D | rogue.h | 69 #define RING ((unsigned short) 0200) macro
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H A D | score.c | 595 case RING:
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H A D | use.c | 386 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
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H A D | room.c | 243 case RING:
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/netbsd-current/games/battlestar/ |
H A D | dayobjs.c | 136 {218, RING},
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H A D | command5.c | 342 !(obj == RING || obj == BRACELET)) 362 if (obj == RING || obj == BRACELET) {
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H A D | extern.h | 114 #define RING 44 macro
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H A D | words.c | 97 { "ring", RING, OBJECT, NULL },
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H A D | command2.c | 81 case RING:
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/netbsd-current/external/historical/nawk/dist/testdir/ |
H A D | chem.awk | 20 RING = "R"; MOL = "M"; BOND = "B"; OTHER = "O" # manifests 192 if (substr(labtype[$2], 1, 1) != RING) 234 typeint = RING verts pt # RING | verts | dir 340 if (substr(last, 1, 1) == RING) { # ring to ring 353 if (substr(last, 1, 1) == RING)
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/netbsd-current/external/ibm-public/postfix/dist/src/postmulti/ |
H A D | postmulti.c | 539 RING ring; /* linkage. */ 552 static RING instance_hd[1]; /* instance list head */ 743 RING *old; 1214 RING *entry; 1322 RING *entry; 1540 RING *entry; 1566 RING *entry;
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