Searched refs:POTION_SYM (Results 1 - 9 of 9) sorted by relevance
/netbsd-current/games/hack/ |
H A D | def.objclass.h | 109 #define POTION_SYM '!' macro
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H A D | hack.shknam.c | 183 POTION_SYM, shkliquors
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H A D | hack.u_init.c | 132 {UNDEF_TYP, 0, POTION_SYM, 2, 0}, 146 {POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0}, 156 {UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0},
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H A D | def.objects.h | 220 POTION_SYM, 0, 0, 2, 0, 0, 0 } 348 BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
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H A D | hack.do.c | 367 if (obj->olet == POTION_SYM) 383 } else if (obj->olet == POTION_SYM) { 451 } else if (obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
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H A D | hack.mkobj.c | 152 case POTION_SYM:
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H A D | hack.objnam.c | 112 case POTION_SYM: 225 case POTION_SYM: 445 static const char wrpsym[] = {WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM};
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H A D | hack.read.c | 371 char foodsym = confused ? POTION_SYM : FOOD_SYM;
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H A D | hack.shk.c | 181 POTION_SYM, ARMOR_SYM, 0 867 case POTION_SYM:
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