Searched refs:POTION_SYM (Results 1 - 9 of 9) sorted by relevance

/netbsd-current/games/hack/
H A Ddef.objclass.h109 #define POTION_SYM '!' macro
H A Dhack.shknam.c183 POTION_SYM, shkliquors
H A Dhack.u_init.c132 {UNDEF_TYP, 0, POTION_SYM, 2, 0},
146 {POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0},
156 {UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0},
H A Ddef.objects.h220 POTION_SYM, 0, 0, 2, 0, 0, 0 }
348 BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
H A Dhack.do.c367 if (obj->olet == POTION_SYM)
383 } else if (obj->olet == POTION_SYM) {
451 } else if (obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
H A Dhack.mkobj.c152 case POTION_SYM:
H A Dhack.objnam.c112 case POTION_SYM:
225 case POTION_SYM:
445 static const char wrpsym[] = {WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM};
H A Dhack.read.c371 char foodsym = confused ? POTION_SYM : FOOD_SYM;
H A Dhack.shk.c181 POTION_SYM, ARMOR_SYM, 0
867 case POTION_SYM:

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