Searched refs:DEADEND (Results 1 - 1 of 1) sorted by relevance

/netbsd-current/games/hunt/hunt/
H A Dotto.c117 #define DEADEND 0x1 macro
236 itemp->flags &= ~DEADEND;
281 itemp->flags &= ~(ON_SIDE|DEADEND);
309 itemp->flags = DEADEND|BEEN; /* true until proven false */
325 if (itemp->flags & DEADEND) {
346 if (itemp->flags & DEADEND) {
367 if (itemp->flags & DEADEND) {
387 if (itemp->flags & DEADEND) {
568 if (flbr[j].distance <= 1 || flbr[j].flags & DEADEND)

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