Searched refs:BALL_SYM (Results 1 - 8 of 8) sorted by relevance

/netbsd-current/games/hack/
H A Ddef.objclass.h105 #define BALL_SYM '0' macro
H A Ddef.objects.h197 BALL_SYM, 100, 0, 20, 0, 0, 0 },
348 BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
H A Dhack.mkobj.c150 case BALL_SYM:
H A Dhack.save.c217 if (otmp->olet == BALL_SYM && otmp->spe)
H A Dhack.objnam.c221 case BALL_SYM:
661 if (let == BALL_SYM)
H A Dhack.dog.c181 case BALL_SYM:
H A Dhack.read.c515 setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
H A Dhack.shk.c894 case BALL_SYM:

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