Searched refs:BALL_SYM (Results 1 - 8 of 8) sorted by relevance
/netbsd-current/games/hack/ |
H A D | def.objclass.h | 105 #define BALL_SYM '0' macro
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H A D | def.objects.h | 197 BALL_SYM, 100, 0, 20, 0, 0, 0 }, 348 BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
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H A D | hack.mkobj.c | 150 case BALL_SYM:
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H A D | hack.save.c | 217 if (otmp->olet == BALL_SYM && otmp->spe)
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H A D | hack.objnam.c | 221 case BALL_SYM: 661 if (let == BALL_SYM)
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H A D | hack.dog.c | 181 case BALL_SYM:
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H A D | hack.read.c | 515 setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
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H A D | hack.shk.c | 894 case BALL_SYM:
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