Searched refs:was_finished (Results 1 - 3 of 3) sorted by relevance

/netbsd-6-1-5-RELEASE/games/mille/
H A Dend.c56 if (pp->was_finished == Finished)
59 pp->was_finished = Finished;
H A Dinit.c214 Player[PLAYER].was_finished = !Finished;
215 Player[COMP].was_finished = !Finished;
H A Dmille.h194 int was_finished; member in struct:__anon2973

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