Searched refs:c_dir (Results 1 - 4 of 4) sorted by relevance

/netbsd-6-1-5-RELEASE/games/gomoku/
H A Dpickmove.c250 cb.s = sp->s_fval[color][d = cbp->c_dir].s;
271 cp = &sp->s_fval[color][r = cbp->c_dir];
430 if (r == ocbp->c_dir)
494 ncbp->c_dir = 0;
578 r = cbp->c_dir;
745 ncbp->c_dir = vertices[0].o_frameindex;
749 dd[ocbp->c_dir];
755 ncbp->c_dir = 0;
763 "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
864 nep = &einfo[cbp->c_dir];
[all...]
H A Dbdinit.c138 cbp->c_dir = r;
193 d1 = dd[r = cbp->c_dir];
217 if (r == cbp->c_dir) {
H A Dgomoku.h174 * c_dir if C_LOOP is set.
184 u_char c_dir; /* C:loop frame or F:frame direction */ member in struct:combostr
H A Dmakemove.c172 cp1 = &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];
179 cp1 = &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];

Completed in 63 milliseconds