Searched refs:MOVEOK (Results 1 - 3 of 3) sorted by relevance

/netbsd-6-1-5-RELEASE/games/gomoku/
H A Dgomoku.h71 #define MOVEOK 0 macro
H A Dmakemove.c57 * MOVEOK everything is OK.
214 return(MOVEOK);
H A Dmain.c297 if ((i = makemove(color, curmove)) != MOVEOK)

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