Searched refs:FFLAGALL (Results 1 - 2 of 2) sorted by relevance

/netbsd-6-1-5-RELEASE/games/gomoku/
H A Dgomoku.h238 #define FFLAGALL 0x000F00 /* all force frames */ macro
H A Dpickmove.c100 sp->s_flags &= ~(FFLAGALL | MFLAGALL);

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