Searched refs:BSZ4 (Results 1 - 2 of 2) sorted by relevance

/netbsd-6-1-5-RELEASE/games/gomoku/
H A Dbdisp.c91 move(BSZ4, 0);
256 move(BSZ4, 0);
259 move(BSZ4, len);
H A Dgomoku.h46 #define BSZ4 (BSZ+4) macro
49 #define TRANSCRIPT_COL 46 /* necessarily == 2*BSZ4 */

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