Searched refs:BSZ1 (Results 1 - 4 of 4) sorted by relevance

/netbsd-6-1-5-RELEASE/games/gomoku/
H A Dbdisp.c107 for (i = 1; i < BSZ1; i++) {
112 for (j = BSZ1; --j > 0; ) {
115 move(20 - j, 2 * BSZ1 + 1);
119 for (i = 1; i < BSZ1; i++) {
171 for (j = BSZ1; --j > 0; ) {
172 for (i = 1; i < BSZ1; i++) {
173 move(BSZ1 - j, 2 * i + 1);
174 sp = &board[i + j * BSZ1];
203 for (j = BSZ1; --j > 0; ) {
206 for (i = 1; i < BSZ1;
[all...]
H A Dstoc.c77 snprintf(buf, sizeof(buf), "%c%d", letters[s % BSZ1], s / BSZ1);
H A Dgomoku.h43 #define BSZ1 (BSZ+1) macro
47 #define BAREA (BSZ2*BSZ1+1)
59 #define MUP (BSZ1)
60 #define MDOWN (-BSZ1)
98 #define PT(x,y) ((x) + BSZ1 * (y))
H A Dbdinit.c68 for (j = 0; ++j < BSZ1; sp++) { /* for each row */
69 for (i = 0; ++i < BSZ1; sp++) { /* for each column */
148 for (i = BSZ1; --i >= 0; sp++) {

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