Searched refs:BFLAG (Results 1 - 4 of 4) sorted by relevance

/netbsd-6-1-5-RELEASE/games/gomoku/
H A Dbdinit.c75 sp->s_flags |= (BFLAG << 1) | (BFLAG << 2) |
76 (BFLAG << 3);
102 sp->s_flags |= BFLAG | (BFLAG << 1);
111 if (!(sp->s_flags & (BFLAG << 1))) {
120 sp->s_flags |= (BFLAG << 3);
124 !(sp->s_flags & (BFLAG << 3))) {
133 if (sp->s_flags & (BFLAG << r))
205 bmask = BFLAG <<
[all...]
H A Dmakemove.c95 bmask = BFLAG << r;
233 bmask = BFLAG << r;
293 bmask1 = BFLAG << r1;
H A Dgomoku.h241 #define BFLAG 0x010000 /* frame intersects border or dead */ macro
H A Dpickmove.c436 * Also skip blocked frames (BFLAG) and frames that are <1,x>
439 bmask = (BFLAG | FFLAG | MFLAG) << r;

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