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/macosx-10.9.5/WebCore-7537.78.1/rendering/
H A DInlineTextBox.cpp1083 float xAxis = p1.x(); local
1096 FloatPoint controlPoint1(xAxis + controlPointDistance, 0);
1097 FloatPoint controlPoint2(xAxis - controlPointDistance, 0);
1103 path.addBezierCurveTo(controlPoint1, controlPoint2, FloatPoint(xAxis, y));

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