Searched refs:triangle (Results 1 - 16 of 16) sorted by relevance

/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/filters/
H A DCustomFilterMeshGenerator.h79 typedef void (CustomFilterMeshGenerator::*AddTriangleVertexFunction)(int quadX, int quadY, int triangleX, int triangleY, int triangle);
92 void addAttachedMeshIndex(int quadX, int quadY, int triangleX, int triangleY, int triangle);
96 void addDetachedMeshVertexAndIndex(int quadX, int quadY, int triangleX, int triangleY, int triangle);
102 void addTriangleCoordAttribute(int quadX, int quadY, int triangle);
104 void addDetachedMeshVertexAttributes(int quadX, int quadY, int triangleX, int triangleY, int triangle);
H A DCustomFilterMeshGenerator.cpp53 // * m_indices is a buffer that will have 3 indices per triangle. Each index will point inside
59 // * attached: each triangle uses vertices from the neighbor triangles. This is useful to save some GPU memory
61 // * detached: each triangle has its own vertices. This means each triangle can be moved independently and a vec3
74 void CustomFilterMeshGenerator::addAttachedMeshIndex(int quadX, int quadY, int triangleX, int triangleY, int triangle) argument
76 UNUSED_PARAM(triangle);
93 void CustomFilterMeshGenerator::addDetachedMeshVertexAndIndex(int quadX, int quadY, int triangleX, int triangleY, int triangle) argument
95 addDetachedMeshVertexAttributes(quadX, quadY, triangleX, triangleY, triangle);
130 void CustomFilterMeshGenerator::addTriangleCoordAttribute(int quadX, int quadY, int triangle) argument
135 m_vertices.append(triangle);
145 addDetachedMeshVertexAttributes(int quadX, int quadY, int triangleX, int triangleY, int triangle) argument
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/macosx-10.9.5/tcl-102/tcl_ext/snack/snack/demos/tcl/
H A Dgenerator.tcl11 tk_optionMenu .m v(type) sine rectangle triangle sawtooth noise
41 triangle {
46 set type triangle
H A Dgenerator2.tcl32 tk_optionMenu .left.m1 left(type) sine rectangle triangle sawtooth noise
44 tk_optionMenu .right.m2 right(type) sine rectangle triangle sawtooth noise
61 triangle {
66 set type triangle
H A Dplaylist.tcl141 set f [snack::filter generator 200 10000 0.0 triangle 1600]
H A Dformant.tcl275 tk_optionMenu .f1.gt v(g,type) rectangle triangle sine sampled noise
/macosx-10.9.5/vim-53/runtime/compiler/
H A Dfortran_g77.vim23 " parameter UPLO = 'Upper-triangle'
/macosx-10.9.5/vim-53/runtime/syntax/
H A Djgraph.vim24 syn keyword jgraphType circle box diamond triangle x cross ellipse
H A Dtssgm.vim39 syn keyword tssgmSurfType rectangle trapezoid disc ellipse triangle
H A Dplaintex.vim94 \ '\\\%(angle\|backslash\|bot\|clubsuit\|emptyset\|epsilon\|exists\|flat\|forall\|hbar\|heartsuit\|Im\|infty\|int\|lnot\|nabla\|natural\|neg\|pmod\|prime\|Re\|sharp\|smallint\|spadesuit\|surd\|top\|triangle\%(left\|right\)\=\|vdash\|wp\)\>'
98 \ '\\\%(amalg\|ast\|big\%(c[au]p\|circ\|o\%(dot\|plus\|times\|sqcup\)\|triangle\%(down\|up\)\|uplus\|vee\|wedge\|bmod\|bullet\)\|c[au]p\|cdot[ps]\=\|circ\|coprod\|d\=dagger\|diamond\%(suit\)\=\|div\|land\|lor\|mp\|o\%(dot\|int\|minus\|plus\|slash\|times\)pm\|prod\|setminus\|sqc[au]p\|sqsu[bp]seteq\|star\|su[bp]set\%(eq\)\=\|sum\|times\|uplus\|vee\|wedge\|wr\)\>'
H A Dpov.vim25 syn keyword povObjects array atmosphere background bicubic_patch blob box camera component cone cubic cylinder disc fog height_field isosurface julia_fractal lathe light_group light_source mesh mesh2 object parametric pattern photons plane poly polygon prism quadric quartic rainbow sky_sphere smooth_triangle sor sphere sphere_sweep spline superellipsoid text torus triangle
H A Dsicad.vim356 syn keyword sicadStatement triangle trm trpg trrkd trs
H A Dmaple.vim358 syn keyword mvPkg_geometry circle dsegment hyperbola parabola segment triangle
/macosx-10.9.5/ruby-104/ruby/ext/tk/sample/tkextlib/vu/
H A Ddial_demo.rb63 :needletype=>:triangle, :relief=>:sunken)
/macosx-10.9.5/tcl-102/tcl_ext/tklib/tklib/examples/menubar/
H A Ddemo.tcl93 Triangle X@ triangle+
235 triangle {my BoolToggle}
/macosx-10.9.5/tcl-102/tcl_ext/tklib/tklib/modules/tablelist/scripts/
H A DtablelistUtil.tcl4628 triangle$dir$w configure -foreground $color -background $bgColor
4718 $w raise triangle$dir

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