/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/filters/ |
H A D | FilterOperations.cpp | 37 static inline IntSize outsetSizeForBlur(float stdDeviation) argument 41 FEGaussianBlur::calculateUnscaledKernelSize(kernelSizeX, kernelSizeY, stdDeviation, stdDeviation); 129 float stdDeviation = floatValueForLength(blurOperation->stdDeviation(), 0); local 130 IntSize outsetSize = outsetSizeForBlur(stdDeviation); 137 IntSize outsetSize = outsetSizeForBlur(dropShadowOperation->stdDeviation());
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H A D | FilterOperation.h | 278 static PassRefPtr<BlurFilterOperation> create(Length stdDeviation) argument 280 return adoptRef(new BlurFilterOperation(stdDeviation)); 283 Length stdDeviation() const { return m_stdDeviation; } function in class:WebCore::BlurFilterOperation 293 BlurFilterOperation(Length stdDeviation) argument 295 , m_stdDeviation(stdDeviation) 306 static PassRefPtr<DropShadowFilterOperation> create(const IntPoint& location, int stdDeviation, Color color) argument 308 return adoptRef(new DropShadowFilterOperation(location, stdDeviation, color)); 314 int stdDeviation() const { return m_stdDeviation; } function in class:WebCore::DropShadowFilterOperation 325 DropShadowFilterOperation(const IntPoint& location, int stdDeviation, Color color) argument 328 , m_stdDeviation(stdDeviation) [all...] |
H A D | FilterOperation.cpp | 152 return m_stdDeviation == toBlurFilterOperation(o).stdDeviation(); 191 int fromStdDeviation = fromOp ? fromOp->stdDeviation() : 0;
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/macosx-10.9.5/WebCore-7537.78.1/rendering/ |
H A D | FilterEffectRenderer.cpp | 338 float stdDeviation = floatValueForLength(blurOperation->stdDeviation(), 0); local 339 effect = FEGaussianBlur::create(this, stdDeviation, stdDeviation); 344 effect = FEDropShadow::create(this, dropShadowOperation->stdDeviation(), dropShadowOperation->stdDeviation(),
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/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/ca/mac/ |
H A D | PlatformCAFiltersMac.mm | 125 [layer setShadowRadius:op->stdDeviation()]; 198 [filter setValue:[NSNumber numberWithFloat:floatValueForLength(op->stdDeviation(), 0)] forKey:@"inputRadius"]; 312 [filter setValue:[NSNumber numberWithFloat:floatValueForLength(op->stdDeviation(), 0)] forKey:@"inputRadius"]; 489 amount = floatValueForLength(toBlurFilterOperation(operation)->stdDeviation(), 0);
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/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/blackberry/ |
H A D | LayerFilterRenderer.cpp | 597 if (operation.getOperationType() == FilterOperation::BLUR && static_cast<const BlurFilterOperation&>(operation).stdDeviation().value() < 0.1) 625 double amount = static_cast<const BlurFilterOperation&>(operation).stdDeviation().value(); 659 , dsfo.stdDeviation())); 665 , dsfo.stdDeviation()));
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/macosx-10.9.5/WebKit2-7537.78.2/Shared/CoordinatedGraphics/ |
H A D | CoordinatedGraphicsArgumentCoders.cpp | 133 ArgumentCoder<Length>::encode(encoder, static_cast<const BlurFilterOperation*>(filter)->stdDeviation()); 138 encoder << static_cast<int32_t>(shadow->stdDeviation()); 249 int32_t stdDeviation; local 253 if (!decoder.decode(stdDeviation)) 257 filter = DropShadowFilterOperation::create(location, stdDeviation, color);
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/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/texmap/ |
H A D | TextureMapperGL.cpp | 539 radius.setHeight(floatValueForLength(blur.stdDeviation(), size.height()) / size.height()); 541 radius.setWidth(floatValueForLength(blur.stdDeviation(), size.width()) / size.width()); 553 context->uniform2f(program->blurRadiusLocation(), shadow.stdDeviation() / float(size.width()), 0); 561 context->uniform2f(program->blurRadiusLocation(), 0, shadow.stdDeviation() / float(size.height()));
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/macosx-10.9.5/WebCore-7537.78.1/css/ |
H A D | StyleResolver.cpp | 3998 Length stdDeviation = Length(0, Fixed); local 4000 stdDeviation = convertToFloatLength(firstValue, style, rootStyle, zoomFactor); 4001 if (stdDeviation.isUndefined()) 4004 operations.operations().append(BlurFilterOperation::create(stdDeviation));
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H A D | CSSComputedStyleDeclaration.cpp | 976 filterValue->append(zoomAdjustedPixelValue(blurOperation->stdDeviation().value(), style)); 983 ShadowData shadowData = ShadowData(dropShadowOperation->location(), dropShadowOperation->stdDeviation(), 0, Normal, false, dropShadowOperation->color());
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