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/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/blackberry/
H A DLayerFilterRenderer.cpp56 float operator() () { return 1.0f / m_surface->size().width(); }
543 void LayerFilterRenderer::pong(LayerRendererSurface* surface) function in class:WebCore::LayerFilterRenderer
573 glViewport(0, 0, surface->size().width(), surface->size().height());
649 , float(dsfo.x()) / float(surface->size().width())
679 if (ret.size() % 2) // We need an even number of actions. See ping-pong note in applyLayerFilters().
734 // Under OpenGL ES 2.0, we cannot use the fbo we are writting to as a texture, so we need to play ping-pong:
748 pong(surface); // Set texture to parent, and framebuffer to us
751 glViewport(0, 0, surface->size().width(), surface->size().height());

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