Searched +refs:pong +refs:height (Results 1 - 1 of 1) sorted by relevance
/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/blackberry/ |
H A D | LayerFilterRenderer.cpp | 63 float operator() () { return 1.0f / m_surface->size().height(); } 543 void LayerFilterRenderer::pong(LayerRendererSurface* surface) function in class:WebCore::LayerFilterRenderer 573 glViewport(0, 0, surface->size().width(), surface->size().height()); 650 , float(dsfo.y()) / float(surface->size().height()))); 679 if (ret.size() % 2) // We need an even number of actions. See ping-pong note in applyLayerFilters(). 734 // Under OpenGL ES 2.0, we cannot use the fbo we are writting to as a texture, so we need to play ping-pong: 748 pong(surface); // Set texture to parent, and framebuffer to us 751 glViewport(0, 0, surface->size().width(), surface->size().height());
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