Searched refs:optimalThreadNumber (Results 1 - 6 of 6) sorted by relevance

/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/cpu/arm/filters/
H A DFELightingNEON.h168 int optimalThreadNumber = ((data.widthDecreasedByOne - 1) * (data.heightDecreasedByOne - 1)) / s_minimalRectDimension; local
169 if (optimalThreadNumber > 1) {
171 ParallelJobs<FELightingPaintingDataForNeon> parallelJobs(&WebCore::FELighting::platformApplyNeonWorker, optimalThreadNumber);
/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/filters/
H A DFEMorphology.cpp171 int optimalThreadNumber = (paintingData->width * paintingData->height) / s_minimalArea; local
172 if (optimalThreadNumber > 1) {
173 ParallelJobs<PlatformApplyParameters> parallelJobs(&WebCore::FEMorphology::platformApplyWorker, optimalThreadNumber);
H A DFEGaussianBlur.cpp167 int optimalThreadNumber = (paintSize.width() * paintSize.height()) / (s_minimalRectDimension + extraHeight * paintSize.width()); local
169 if (optimalThreadNumber > 1) {
170 WTF::ParallelJobs<PlatformApplyParameters> parallelJobs(&platformApplyWorker, optimalThreadNumber);
H A DFEConvolveMatrix.cpp453 int optimalThreadNumber = (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension; local
454 if (optimalThreadNumber > 1) {
455 WTF::ParallelJobs<InteriorPixelParameters> parallelJobs(&WebCore::FEConvolveMatrix::setInteriorPixelsWorker, optimalThreadNumber);
H A DFETurbulence.cpp371 int optimalThreadNumber = (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension; local
372 if (optimalThreadNumber > 1) {
374 WTF::ParallelJobs<FillRegionParameters> parallelJobs(&WebCore::FETurbulence::fillRegionWorker, optimalThreadNumber);
H A DFELighting.cpp252 int optimalThreadNumber = ((data.widthDecreasedByOne - 1) * (data.heightDecreasedByOne - 1)) / s_minimalRectDimension; local
253 if (optimalThreadNumber > 1) {
255 WTF::ParallelJobs<PlatformApplyGenericParameters> parallelJobs(&platformApplyGenericWorker, optimalThreadNumber);

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