Searched +refs:math +refs:simplify +refs:units (Results 1 - 3 of 3) sorted by relevance
/macosx-10.9.5/emacs-92/emacs/etc/ |
H A D | calccard.tex | 175 % we won't be using math mode much, so redefine some of the characters 462 \wkey{enter with units}{' 55 mi/hr} 463 \key{convert to new units, base units}{u c\, u b} 464 \key{convert temperature units}{u t} 465 \key{simplify units expression}{u s} 466 \key{view units table}{u v} 468 Common units: 556 \key{simplify formula [all...] |
/macosx-10.9.5/CPANInternal-140/DateTime/lib/ |
H A D | DateTime.pm | 351 # except date math. 2135 The results of date math and comparison between a floating datetime 2138 of datetime math between two floating datetimes and two datetimes with 2147 If you are going to be using doing date math, please read the section 2741 which might want to use this information for date math, such as 2871 Like the set methods, math related methods always return the object 2955 between two datetimes, since units larger than a second do not 3011 It's important to have some understanding of how datetime math is 3017 If you want to simplify your life and not have to think too hard about 3018 the nitty-gritty of datetime math, [all...] |
/macosx-10.9.5/Heimdal-323.92.1/lib/hcrypto/libtommath/ |
H A D | tommath.tex | 183 The most prevalent need for multiple precision arithmetic, often referred to as ``bignum'' math, is within the implementation 271 package. As a case study the ``LibTomMath''\footnote{Available at \url{http://math.libtomcrypt.com}} package is used 352 complete. While this is generally not true in practice, it will simplify the discussions considerably. 495 effect a math error (i.e. invalid input, heap error, etc) can cause a program to stop functioning which is definitely 1191 simplify the inner loop that copies the digits from $a$ to $b$, two aliases $tmpa$ and $tmpb$ point directly at the digits 2504 simplify most discussions, it will be assumed that the inputs have comparable number of digits. 3319 (lines 47 and 50) to simplify the inner loop. The doubling is performed using two 3633 point arithmetic would become very popular as it greatly optimize the ``3d-shooter'' genre of games in the mid 1990s when floating point units were 5250 These algorithms serve mostly to simplify other algorithms where small constants are required. The last two sections discuss how to manipulate 6323 The two simple cases of $a = 0$ and $a = 1$ are handled at the very beginning to simplify th [all...] |
Completed in 217 milliseconds