Searched +refs:math +refs:simplify +refs:units (Results 1 - 3 of 3) sorted by relevance

/macosx-10.9.5/emacs-92/emacs/etc/
H A Dcalccard.tex175 % we won't be using math mode much, so redefine some of the characters
462 \wkey{enter with units}{' 55 mi/hr}
463 \key{convert to new units, base units}{u c\, u b}
464 \key{convert temperature units}{u t}
465 \key{simplify units expression}{u s}
466 \key{view units table}{u v}
468 Common units:
556 \key{simplify formula
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/macosx-10.9.5/CPANInternal-140/DateTime/lib/
H A DDateTime.pm351 # except date math.
2135 The results of date math and comparison between a floating datetime
2138 of datetime math between two floating datetimes and two datetimes with
2147 If you are going to be using doing date math, please read the section
2741 which might want to use this information for date math, such as
2871 Like the set methods, math related methods always return the object
2955 between two datetimes, since units larger than a second do not
3011 It's important to have some understanding of how datetime math is
3017 If you want to simplify your life and not have to think too hard about
3018 the nitty-gritty of datetime math,
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/macosx-10.9.5/Heimdal-323.92.1/lib/hcrypto/libtommath/
H A Dtommath.tex183 The most prevalent need for multiple precision arithmetic, often referred to as ``bignum'' math, is within the implementation
271 package. As a case study the ``LibTomMath''\footnote{Available at \url{http://math.libtomcrypt.com}} package is used
352 complete. While this is generally not true in practice, it will simplify the discussions considerably.
495 effect a math error (i.e. invalid input, heap error, etc) can cause a program to stop functioning which is definitely
1191 simplify the inner loop that copies the digits from $a$ to $b$, two aliases $tmpa$ and $tmpb$ point directly at the digits
2504 simplify most discussions, it will be assumed that the inputs have comparable number of digits.
3319 (lines 47 and 50) to simplify the inner loop. The doubling is performed using two
3633 point arithmetic would become very popular as it greatly optimize the ``3d-shooter'' genre of games in the mid 1990s when floating point units were
5250 These algorithms serve mostly to simplify other algorithms where small constants are required. The last two sections discuss how to manipulate
6323 The two simple cases of $a = 0$ and $a = 1$ are handled at the very beginning to simplify th
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