Searched refs:TEXT_Y (Results 1 - 8 of 8) sorted by relevance

/macosx-10.9.5/vim-53/src/
H A Dgui.h101 * TEXT_Y - Convert character row into Y pixel coord for drawing strings.
111 # define TEXT_Y(row) ((row) * gui.char_height + gui.char_ascent) macro
120 # define TEXT_Y(row) ((row) * gui.char_height + gui.char_ascent \ macro
H A Dgui_x11.c2610 TEXT_Y(row), buf, wlen);
2614 TEXT_Y(row), (char *)s, len);
2630 TEXT_Y(row), buf, wlen);
2634 TEXT_Y(row), (char *)s, len);
2642 TEXT_Y(row), buf, wlen);
2646 TEXT_Y(row), (char *)s, len);
2655 TEXT_Y(row), buf, wlen);
2659 TEXT_Y(row), (char *)s, len);
3405 XClearArea(gui.dpy, gui.wid, TEXT_X(col), TEXT_Y(row) - sign->height,
3409 TEXT_Y(ro
[all...]
H A Dgui_w16.c720 ExtTextOut(s_hdc, TEXT_X(col), TEXT_Y(row), 0, NULL,
723 TextOut(s_hdc, TEXT_X(col), TEXT_Y(row), (char *)text, len);
842 p.y += TEXT_Y(W_WINROW(curwin) + curwin->w_wrow + 1);
H A Dgui_w32.c2377 ExtTextOutW(s_hdc, TEXT_X(col), TEXT_Y(row),
2412 ExtTextOutW(s_hdc, TEXT_X(col), TEXT_Y(row),
2425 RevOut(s_hdc, TEXT_X(col), TEXT_Y(row),
2429 ExtTextOut(s_hdc, TEXT_X(col), TEXT_Y(row),
2638 p.y += TEXT_Y(W_WINROW(curwin) + curwin->w_wrow + 1);
4272 y = TEXT_Y(row);
4768 y = TEXT_Y(row);
H A Dgui_mac.c4016 MoveTo(TEXT_X(col), TEXT_Y(row));
4032 MoveTo(TEXT_X(col), TEXT_Y(row));
4038 MoveTo(TEXT_X(col) + 1, TEXT_Y(row));
4111 MoveTo(TEXT_X(col), TEXT_Y(row));
H A Dgui_gtk_x11.c4795 TEXT_Y(row),
4804 TEXT_Y(row),
H A Dmbyte.c5202 over_spot.y = TEXT_Y(gui.row);
5466 over_spot.y = TEXT_Y(gui.row);
H A Dgui_photon.c2263 PhPoint_t pos = { TEXT_X( col ), TEXT_Y( row ) };

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