/macosx-10.9.5/WebCore-7537.78.1/page/scrolling/coordinatedgraphics/ |
H A D | ScrollingStateNodeCoordinatedGraphics.cpp | 27 #include "ScrollingStateNode.h" 37 PlatformLayer* ScrollingStateNode::platformScrollLayer() const 43 void ScrollingStateNode::setScrollPlatformLayer(PlatformLayer*) 48 void ScrollingStateNode::setScrollLayer(GraphicsLayer* graphicsLayer)
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H A D | ScrollingCoordinatorCoordinatedGraphics.cpp | 63 ScrollingStateNode* node = m_scrollingStateTree->stateNodeForID(nodeID); 79 ScrollingStateNode* node = m_scrollingStateTree->stateNodeForID(nodeID);
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/macosx-10.9.5/WebCore-7537.78.1/page/scrolling/ |
H A D | ScrollingStateNode.cpp | 27 #include "ScrollingStateNode.h" 39 ScrollingStateNode::ScrollingStateNode(ScrollingStateTree* scrollingStateTree, ScrollingNodeID nodeID) function in class:WebCore::ScrollingStateNode 50 ScrollingStateNode::ScrollingStateNode(const ScrollingStateNode& stateNode) function in class:WebCore::ScrollingStateNode 60 ScrollingStateNode::~ScrollingStateNode() 64 PassOwnPtr<ScrollingStateNode> ScrollingStateNode [all...] |
H A D | ScrollingStateNode.h | 47 class ScrollingStateNode { class in namespace:WebCore 49 ScrollingStateNode(ScrollingStateTree*, ScrollingNodeID); 50 virtual ~ScrollingStateNode(); 56 virtual PassOwnPtr<ScrollingStateNode> clone() = 0; 57 PassOwnPtr<ScrollingStateNode> cloneAndReset(); 58 void cloneAndResetChildren(ScrollingStateNode*); 83 ScrollingStateNode* parent() const { return m_parent; } 84 void setParent(ScrollingStateNode* parent) { m_parent = parent; } 86 Vector<OwnPtr<ScrollingStateNode> >* children() const { return m_children.get(); } 88 void appendChild(PassOwnPtr<ScrollingStateNode>); [all...] |
H A D | ScrollingStateFixedNode.h | 32 #include "ScrollingStateNode.h" 40 class ScrollingStateFixedNode : public ScrollingStateNode { 44 virtual PassOwnPtr<ScrollingStateNode> clone(); 68 inline ScrollingStateFixedNode* toScrollingStateFixedNode(ScrollingStateNode* node)
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H A D | ScrollingStateStickyNode.h | 32 #include "ScrollingStateNode.h" 40 class ScrollingStateStickyNode : public ScrollingStateNode { 44 virtual PassOwnPtr<ScrollingStateNode> clone(); 68 inline ScrollingStateStickyNode* toScrollingStateStickyNode(ScrollingStateNode* node)
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H A D | ScrollingTreeNode.h | 39 class ScrollingStateNode; 47 virtual void updateBeforeChildren(ScrollingStateNode*) = 0; 48 virtual void updateAfterChildren(ScrollingStateNode*) { }
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H A D | ScrollingStateTree.cpp | 56 if (ScrollingStateNode* node = stateNodeForID(newNodeID)) { 57 ScrollingStateNode* parent = stateNodeForID(parentID); 67 ScrollingStateNode* newNode = 0; 76 ScrollingStateNode* parent = stateNodeForID(parentID); 114 ScrollingStateNode* node = m_stateNodeMap.take(nodeID); 147 void ScrollingStateTree::removeNode(ScrollingStateNode* node) 174 ScrollingStateNode* ScrollingStateTree::stateNodeForID(ScrollingNodeID scrollLayerID) 179 HashMap<ScrollingNodeID, ScrollingStateNode*>::const_iterator it = m_stateNodeMap.find(scrollLayerID);
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H A D | ScrollingStateTree.h | 44 friend class ScrollingStateNode; 51 ScrollingStateNode* stateNodeForID(ScrollingNodeID); 71 void removeNode(ScrollingStateNode*); 76 HashMap<ScrollingNodeID, ScrollingStateNode*> m_stateNodeMap;
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H A D | ScrollingStateFixedNode.cpp | 44 : ScrollingStateNode(tree, nodeID) 49 : ScrollingStateNode(node) 58 PassOwnPtr<ScrollingStateNode> ScrollingStateFixedNode::clone()
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H A D | ScrollingStateScrollingNode.h | 35 #include "ScrollingStateNode.h" 40 class ScrollingStateScrollingNode : public ScrollingStateNode { 44 virtual PassOwnPtr<ScrollingStateNode> clone(); 180 inline ScrollingStateScrollingNode* toScrollingStateScrollingNode(ScrollingStateNode* node)
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H A D | ScrollingStateStickyNode.cpp | 44 : ScrollingStateNode(tree, nodeID) 49 : ScrollingStateNode(node) 58 PassOwnPtr<ScrollingStateNode> ScrollingStateStickyNode::clone()
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H A D | ScrollingTree.h | 50 class ScrollingStateNode; 119 void updateTreeFromStateNode(ScrollingStateNode*);
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H A D | ScrollingTree.cpp | 143 || rootNode->hasChangedProperty(ScrollingStateNode::ScrollLayer))) { 146 if (rootStateNodeChanged || rootNode->hasChangedProperty(ScrollingStateNode::ScrollLayer)) 161 void ScrollingTree::updateTreeFromStateNode(ScrollingStateNode* stateNode) 214 Vector<OwnPtr<ScrollingStateNode> >* stateNodeChildren = stateNode->children();
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H A D | ScrollingTreeScrollingNode.cpp | 54 void ScrollingTreeScrollingNode::updateBeforeChildren(ScrollingStateNode* stateNode)
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H A D | ScrollingTreeScrollingNode.h | 48 virtual void updateBeforeChildren(ScrollingStateNode*) OVERRIDE;
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H A D | ScrollingStateScrollingNode.cpp | 43 : ScrollingStateNode(stateTree, nodeID) 63 : ScrollingStateNode(stateNode) 91 PassOwnPtr<ScrollingStateNode> ScrollingStateScrollingNode::clone()
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/macosx-10.9.5/WebCore-7537.78.1/page/scrolling/mac/ |
H A D | ScrollingStateNodeMac.mm | 27 #include "ScrollingStateNode.h" 36 PlatformLayer* ScrollingStateNode::platformScrollLayer() const 41 void ScrollingStateNode::setScrollPlatformLayer(PlatformLayer* platformLayer) 46 void ScrollingStateNode::setScrollLayer(GraphicsLayer* graphicsLayer)
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H A D | ScrollingTreeFixedNode.h | 50 virtual void updateBeforeChildren(ScrollingStateNode*) OVERRIDE;
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H A D | ScrollingTreeStickyNode.h | 50 virtual void updateBeforeChildren(ScrollingStateNode*) OVERRIDE;
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H A D | ScrollingTreeScrollingNodeMac.h | 46 virtual void updateBeforeChildren(ScrollingStateNode*) OVERRIDE; 47 virtual void updateAfterChildren(ScrollingStateNode*) OVERRIDE;
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H A D | ScrollingTreeFixedNode.mm | 50 void ScrollingTreeFixedNode::updateBeforeChildren(ScrollingStateNode* stateNode) 54 if (fixedStateNode->hasChangedProperty(ScrollingStateNode::ScrollLayer))
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H A D | ScrollingTreeStickyNode.mm | 50 void ScrollingTreeStickyNode::updateBeforeChildren(ScrollingStateNode* stateNode) 54 if (stickyStateNode->hasChangedProperty(ScrollingStateNode::ScrollLayer))
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H A D | ScrollingCoordinatorMac.h | 35 class ScrollingStateNode; 88 // This function will update the ScrollingStateNode for the given viewport constrained object. 125 void setScrollLayerForNode(GraphicsLayer*, ScrollingStateNode*);
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H A D | ScrollingCoordinatorMac.mm | 189 // If the root layer does not have a ScrollingStateNode, then we should create one. 272 void ScrollingCoordinatorMac::setScrollLayerForNode(GraphicsLayer* scrollLayer, ScrollingStateNode* node) 367 Vector<OwnPtr<ScrollingStateNode> >* children = m_scrollingStateTree->rootStateNode()->children(); 374 ScrollingStateNode* child = children->at(i).get(); 395 ScrollingStateNode* node = m_scrollingStateTree->stateNodeForID(nodeID);
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