Searched refs:GraphicsLayerAnimation (Results 1 - 7 of 7) sorted by relevance

/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/
H A DGraphicsLayerAnimation.h32 class GraphicsLayerAnimation { class in namespace:WebCore
44 GraphicsLayerAnimation() function in class:WebCore::GraphicsLayerAnimation
47 GraphicsLayerAnimation(const String&, const KeyframeValueList&, const IntSize&, const Animation*, double, bool);
86 void add(const GraphicsLayerAnimation&);
92 void apply(GraphicsLayerAnimation::Client*);
95 const Vector<GraphicsLayerAnimation>& animations() const { return m_animations; }
96 Vector<GraphicsLayerAnimation>& animations() { return m_animations; }
104 Vector<GraphicsLayerAnimation> m_animations;
H A DGraphicsLayerAnimation.cpp23 #include "GraphicsLayerAnimation.h"
216 GraphicsLayerAnimation::GraphicsLayerAnimation(const String& name, const KeyframeValueList& keyframes, const IntSize& boxSize, const Animation* animation, double startTime, bool listsMatch) function in class:WebCore::GraphicsLayerAnimation
230 void GraphicsLayerAnimation::applyInternal(Client* client, const AnimationValue& from, const AnimationValue& to, float progress)
249 bool GraphicsLayerAnimation::isActive() const
269 if (m_animations[i].state() == GraphicsLayerAnimation::PlayingState)
276 void GraphicsLayerAnimation::apply(Client* client)
320 double GraphicsLayerAnimation::computeTotalRunningTime()
331 void GraphicsLayerAnimation::pause(double time)
337 void GraphicsLayerAnimation
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/macosx-10.9.5/WebKit2-7537.78.2/Shared/CoordinatedGraphics/
H A DCoordinatedGraphicsArgumentCoders.h38 class GraphicsLayerAnimation;
101 template<> struct ArgumentCoder<WebCore::GraphicsLayerAnimation> {
102 static void encode(ArgumentEncoder&, const WebCore::GraphicsLayerAnimation&);
103 static bool decode(ArgumentDecoder&, WebCore::GraphicsLayerAnimation&);
H A DCoordinatedGraphicsArgumentCoders.cpp38 #include <WebCore/GraphicsLayerAnimation.h>
636 void ArgumentCoder<GraphicsLayerAnimation>::encode(ArgumentEncoder& encoder, const GraphicsLayerAnimation& animation)
677 bool ArgumentCoder<GraphicsLayerAnimation>::decode(ArgumentDecoder& decoder, GraphicsLayerAnimation& animation)
681 GraphicsLayerAnimation::AnimationState state;
768 animation = GraphicsLayerAnimation(name, keyframes, boxSize, animationObject.get(), startTime, listsMatch);
/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/texmap/
H A DTextureMapperLayer.h27 #include "GraphicsLayerAnimation.h"
38 class TextureMapperLayer : public GraphicsLayerAnimation::Client {
166 // GraphicsLayerAnimation::Client
H A DGraphicsLayerTextureMapper.cpp24 #include "GraphicsLayerAnimation.h"
639 m_animations.add(GraphicsLayerAnimation(keyframesName, valueList, boxSize, anim, currentTime - timeOffset, listsMatch));
/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/texmap/coordinated/
H A DCoordinatedGraphicsLayer.cpp1219 m_animations.add(GraphicsLayerAnimation(keyframesName, valueList, boxSize, anim, m_lastAnimationStartTime, listsMatch));

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