Searched refs:LayoutEngine (Results 1 - 19 of 19) sorted by relevance

/macosx-10.10.1/ICU-531.30/icuSources/layout/
H A Dloengine.cpp9 #include "LayoutEngine.h"
27 return (le_engine *) LayoutEngine::layoutEngineFactory(fontInstance, scriptCode, languageCode, typo_flags, *success);
33 LayoutEngine *le = (LayoutEngine *) engine;
49 LayoutEngine *le = (LayoutEngine *) engine;
63 LayoutEngine *le = (LayoutEngine *) engine;
78 LayoutEngine *le = (LayoutEngine *) engin
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H A DLayoutEngine.cpp10 #include "LayoutEngine.h"
42 const le_int32 LayoutEngine::kTypoFlagKern = LE_Kerning_FEATURE_FLAG;
43 const le_int32 LayoutEngine::kTypoFlagLiga = LE_Ligatures_FEATURE_FLAG;
128 UOBJECT_DEFINE_RTTI_IMPLEMENTATION(LayoutEngine)
143 LayoutEngine::LayoutEngine(const LEFontInstance *fontInstance, function in class:LayoutEngine
161 le_int32 LayoutEngine::getGlyphCount() const
166 void LayoutEngine::getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const
171 void LayoutEngine::getCharIndices(le_int32 charIndices[], LEErrorCode &success) const
177 void LayoutEngine
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H A DLayoutEngine.h23 * be in a single font, script, and language. An instance of a LayoutEngine can be
34 * These arrays are protected members of LayoutEngine which can be retreived by a
36 * LayoutEngine can be reused.
64 class U_LAYOUT_API LayoutEngine : public UObject { class in inherits:UObject
140 LayoutEngine(const LEFontInstance *fontInstance,
156 LayoutEngine();
341 virtual ~LayoutEngine();
373 * of characters used to create the LayoutEngine.
463 * so that the LayoutEngine can be reused to layout a different
471 * This method returns a LayoutEngine capabl
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H A DGXLayoutEngine.h12 #include "LayoutEngine.h"
29 class GXLayoutEngine : public LayoutEngine
35 * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a
47 * @see LayoutEngine::layoutEngineFactory
H A DGXLayoutEngine2.h11 #include "LayoutEngine.h"
28 class GXLayoutEngine2 : public LayoutEngine
34 * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a
46 * @see LayoutEngine::layoutEngineFactory
H A DThaiLayoutEngine.h13 #include "LayoutEngine.h"
29 class ThaiLayoutEngine : public LayoutEngine
H A DGXLayoutEngine.cpp9 #include "LayoutEngine.h"
20 : LayoutEngine(fontInstance, scriptCode, languageCode, 0, success), fMorphTable(morphTable)
H A DGXLayoutEngine2.cpp8 #include "LayoutEngine.h"
18 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success), fMorphTable(morphTable)
H A DThaiLayoutEngine.cpp9 #include "LayoutEngine.h"
23 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success)
H A DOpenTypeLayoutEngine.h12 #include "LayoutEngine.h"
24 * the glyph processsing step described for LayoutEngine is further broken into three
42 * @see LayoutEngine
46 class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
52 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
61 * @see LayoutEngine::layoutEngineFactory
361 * @see LayoutEngine::computeGlyphs
H A DOpenTypeLayoutEngine.cpp12 #include "LayoutEngine.h"
130 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success), fFeatureMask(minimalFeatures),
217 // the destructor, LayoutEngine;:reset()
219 // LayoutEngine::~LayoutEngine()
220 LayoutEngine::reset();
225 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success), fFeatureOrder(FALSE),
535 LayoutEngine::adjustGlyphPositions(chars, offset, count, reverse, glyphStorage, success);
/macosx-10.10.1/ICU-531.30/icuSources/test/perf/leperf/
H A Dleperf.cpp11 #include "layout/LayoutEngine.h"
36 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, params->script, -1, status);
/macosx-10.10.1/ICU-531.30/icuSources/test/letest/
H A Dgendata.cpp26 #include "layout/LayoutEngine.h"
200 int32_t typoFlags = LayoutEngine::kTypoFlagKern | LayoutEngine::kTypoFlagLiga; // kerning + ligatures...
206 LayoutEngine *engine = NULL;
307 engine = LayoutEngine::layoutEngineFactory(font, scriptCode, languageCode, typoFlags, leStatus);
310 printf("Error for test %s: could not create a LayoutEngine.\n", id);
H A Dletest.cpp24 #include "layout/LayoutEngine.h"
58 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status);
221 LayoutEngine *engine = NULL;
225 engine = LayoutEngine::layoutEngineFactory(font, scriptCode, -1, status);
228 log_err("Could not create a LayoutEngine for script \'%s\'.\n", uscript_getShortName((UScriptCode)scriptCode));
243 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status);
255 log_err("Could not create LayoutEngine.\n");
616 LayoutEngine *engin
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/macosx-10.10.1/ICU-531.30/icuSources/layoutex/layout/
H A DParagraphLayout.h26 #include "layout/LayoutEngine.h"
38 * same font, script and direction, and will create a <code>LayoutEngine</code> object for each run.
39 * The <code>LayoutEngine</code> will transform the characters into glyph codes in visual order.
384 * @see LayoutEngine.h
559 LayoutEngine *engine;
/macosx-10.10.1/ICU-531.30/icuSources/layoutex/
H A DParagraphLayout.cpp15 #include "layout/LayoutEngine.h"
134 * those scripts which the LayoutEngine can currently
375 // now build a LayoutEngine for each style run...
411 fStyleRunInfo[run].engine = LayoutEngine::layoutEngineFactory(fStyleRunInfo[run].font,
450 LayoutEngine *engine = fStyleRunInfo[run].engine;
/macosx-10.10.1/JavaScriptCore-7600.1.17/icu/unicode/
H A Durename.h1996 #define LayoutEngine U_ICU_ENTRY_POINT_RENAME(LayoutEngine) macro
/macosx-10.10.1/WTF-7600.1.24/icu/unicode/
H A Durename.h1996 #define LayoutEngine U_ICU_ENTRY_POINT_RENAME(LayoutEngine) macro
/macosx-10.10.1/WebKit-7600.1.25/mac/icu/unicode/
H A Durename.h1996 #define LayoutEngine U_ICU_ENTRY_POINT_RENAME(LayoutEngine) macro

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