Searched refs:xAxis (Results 1 - 1 of 1) sorted by relevance

/macosx-10.10/WebCore-7600.1.25/rendering/
H A DInlineTextBox.cpp876 float xAxis = p1.x(); local
889 FloatPoint controlPoint1(xAxis + controlPointDistance, 0);
890 FloatPoint controlPoint2(xAxis - controlPointDistance, 0);
896 path.addBezierCurveTo(controlPoint1, controlPoint2, FloatPoint(xAxis, y));

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