Searched refs:role (Results 1 - 25 of 108) sorted by relevance

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/macosx-10.10/WebCore-7600.1.25/svg/
H A DSVGPathSegClosePath.h30 static PassRefPtr<SVGPathSegClosePath> create(SVGPathElement* element, SVGPathSegRole role) argument
32 return adoptRef(new SVGPathSegClosePath(element, role));
36 SVGPathSegClosePath(SVGPathElement* element, SVGPathSegRole role) argument
37 : SVGPathSegWithContext(element, role)
H A DSVGPathSegCurvetoCubicSmoothAbs.h31 static PassRefPtr<SVGPathSegCurvetoCubicSmoothAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2) argument
33 return adoptRef(new SVGPathSegCurvetoCubicSmoothAbs(element, role, x, y, x2, y2));
37 SVGPathSegCurvetoCubicSmoothAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2) argument
38 : SVGPathSegCurvetoCubicSmooth(element, role, x, y, x2, y2)
H A DSVGPathSegCurvetoCubicSmoothRel.h31 static PassRefPtr<SVGPathSegCurvetoCubicSmoothRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2) argument
33 return adoptRef(new SVGPathSegCurvetoCubicSmoothRel(element, role, x, y, x2, y2));
37 SVGPathSegCurvetoCubicSmoothRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2) argument
38 : SVGPathSegCurvetoCubicSmooth(element, role, x, y, x2, y2)
H A DSVGPathSegCurvetoQuadraticAbs.h31 static PassRefPtr<SVGPathSegCurvetoQuadraticAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1) argument
33 return adoptRef(new SVGPathSegCurvetoQuadraticAbs(element, role, x, y, x1, y1));
37 SVGPathSegCurvetoQuadraticAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1) argument
38 : SVGPathSegCurvetoQuadratic(element, role, x, y, x1, y1)
H A DSVGPathSegCurvetoQuadraticRel.h31 static PassRefPtr<SVGPathSegCurvetoQuadraticRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1) argument
33 return adoptRef(new SVGPathSegCurvetoQuadraticRel(element, role, x, y, x1, y1));
37 SVGPathSegCurvetoQuadraticRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1) argument
38 : SVGPathSegCurvetoQuadratic(element, role, x, y, x1, y1)
H A DSVGPathSegCurvetoQuadraticSmoothAbs.h31 static PassRefPtr<SVGPathSegCurvetoQuadraticSmoothAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
33 return adoptRef(new SVGPathSegCurvetoQuadraticSmoothAbs(element, role, x, y));
37 SVGPathSegCurvetoQuadraticSmoothAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
38 : SVGPathSegSingleCoordinate(element, role, x, y)
H A DSVGPathSegCurvetoQuadraticSmoothRel.h31 static PassRefPtr<SVGPathSegCurvetoQuadraticSmoothRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
33 return adoptRef(new SVGPathSegCurvetoQuadraticSmoothRel(element, role, x, y));
37 SVGPathSegCurvetoQuadraticSmoothRel(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
38 : SVGPathSegSingleCoordinate(element, role, x, y)
H A DSVGPathSegLinetoAbs.h31 static PassRefPtr<SVGPathSegLinetoAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
33 return adoptRef(new SVGPathSegLinetoAbs(element, role, x, y));
37 SVGPathSegLinetoAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
38 : SVGPathSegSingleCoordinate(element, role, x, y)
H A DSVGPathSegLinetoHorizontalAbs.h31 static PassRefPtr<SVGPathSegLinetoHorizontalAbs> create(SVGPathElement* element, SVGPathSegRole role, float x) argument
33 return adoptRef(new SVGPathSegLinetoHorizontalAbs(element, role, x));
37 SVGPathSegLinetoHorizontalAbs(SVGPathElement* element, SVGPathSegRole role, float x) argument
38 : SVGPathSegLinetoHorizontal(element, role, x)
H A DSVGPathSegLinetoHorizontalRel.h31 static PassRefPtr<SVGPathSegLinetoHorizontalRel> create(SVGPathElement* element, SVGPathSegRole role, float x) argument
33 return adoptRef(new SVGPathSegLinetoHorizontalRel(element, role, x));
37 SVGPathSegLinetoHorizontalRel(SVGPathElement* element, SVGPathSegRole role, float x) argument
38 : SVGPathSegLinetoHorizontal(element, role, x)
H A DSVGPathSegLinetoRel.h31 static PassRefPtr<SVGPathSegLinetoRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
33 return adoptRef(new SVGPathSegLinetoRel(element, role, x, y));
37 SVGPathSegLinetoRel(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
38 : SVGPathSegSingleCoordinate(element, role, x, y)
H A DSVGPathSegLinetoVerticalAbs.h31 static PassRefPtr<SVGPathSegLinetoVerticalAbs> create(SVGPathElement* element, SVGPathSegRole role, float y) argument
33 return adoptRef(new SVGPathSegLinetoVerticalAbs(element, role, y));
37 SVGPathSegLinetoVerticalAbs(SVGPathElement* element, SVGPathSegRole role, float y) argument
38 : SVGPathSegLinetoVertical(element, role, y)
H A DSVGPathSegLinetoVerticalRel.h31 static PassRefPtr<SVGPathSegLinetoVerticalRel> create(SVGPathElement* element, SVGPathSegRole role, float y) argument
33 return adoptRef(new SVGPathSegLinetoVerticalRel(element, role, y));
37 SVGPathSegLinetoVerticalRel(SVGPathElement* element, SVGPathSegRole role, float y) argument
38 : SVGPathSegLinetoVertical(element, role, y)
H A DSVGPathSegMovetoAbs.h31 static PassRefPtr<SVGPathSegMovetoAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
33 return adoptRef(new SVGPathSegMovetoAbs(element, role, x, y));
37 SVGPathSegMovetoAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
38 : SVGPathSegSingleCoordinate(element, role, x, y)
H A DSVGPathSegMovetoRel.h31 static PassRefPtr<SVGPathSegMovetoRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
33 return adoptRef(new SVGPathSegMovetoRel(element, role, x, y));
37 SVGPathSegMovetoRel(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
38 : SVGPathSegSingleCoordinate(element, role, x, y)
H A DSVGPathSegLinetoHorizontal.h30 SVGPathSegLinetoHorizontal(SVGPathElement* element, SVGPathSegRole role, float x) argument
31 : SVGPathSegWithContext(element, role)
H A DSVGPathSegLinetoVertical.h30 SVGPathSegLinetoVertical(SVGPathElement* element, SVGPathSegRole role, float y) argument
31 : SVGPathSegWithContext(element, role)
H A DSVGPathSegWithContext.h29 SVGPathSegWithContext(SVGPathElement* element, SVGPathSegRole role) argument
30 : m_role(role)
51 SVGPathSegRole role() const { return m_role; } function in class:WebCore::SVGPathSegWithContext
53 void setContextAndRole(SVGPathElement* element, SVGPathSegRole role) argument
55 m_role = role;
93 SVGPathSegSingleCoordinate(SVGPathElement* element, SVGPathSegRole role, float x, float y) argument
94 : SVGPathSegWithContext(element, role)
H A DSVGPathSegArcAbs.h31 static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) argument
33 return adoptRef(new SVGPathSegArcAbs(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag));
37 SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) argument
38 : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)
H A DSVGPathSegArcRel.h31 static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) argument
33 return adoptRef(new SVGPathSegArcRel(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag));
37 SVGPathSegArcRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) argument
38 : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)
H A DSVGPathSegCurvetoCubicAbs.h31 static PassRefPtr<SVGPathSegCurvetoCubicAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2) argument
33 return adoptRef(new SVGPathSegCurvetoCubicAbs(element, role, x, y, x1, y1, x2, y2));
37 SVGPathSegCurvetoCubicAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2) argument
38 : SVGPathSegCurvetoCubic(element, role, x, y, x1, y1, x2, y2)
H A DSVGPathSegCurvetoCubicRel.h31 static PassRefPtr<SVGPathSegCurvetoCubicRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2) argument
33 return adoptRef(new SVGPathSegCurvetoCubicRel(element, role, x, y, x1, y1, x2, y2));
37 SVGPathSegCurvetoCubicRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2) argument
38 : SVGPathSegCurvetoCubic(element, role, x, y, x1, y1, x2, y2)
H A DSVGPathElement.cpp120 PassRefPtr<SVGPathSegClosePath> SVGPathElement::createSVGPathSegClosePath(SVGPathSegRole role) argument
122 return SVGPathSegClosePath::create(this, role);
125 PassRefPtr<SVGPathSegMovetoAbs> SVGPathElement::createSVGPathSegMovetoAbs(float x, float y, SVGPathSegRole role) argument
127 return SVGPathSegMovetoAbs::create(this, role, x, y);
130 PassRefPtr<SVGPathSegMovetoRel> SVGPathElement::createSVGPathSegMovetoRel(float x, float y, SVGPathSegRole role) argument
132 return SVGPathSegMovetoRel::create(this, role, x, y);
135 PassRefPtr<SVGPathSegLinetoAbs> SVGPathElement::createSVGPathSegLinetoAbs(float x, float y, SVGPathSegRole role) argument
137 return SVGPathSegLinetoAbs::create(this, role, x, y);
140 PassRefPtr<SVGPathSegLinetoRel> SVGPathElement::createSVGPathSegLinetoRel(float x, float y, SVGPathSegRole role) argument
142 return SVGPathSegLinetoRel::create(this, role,
145 createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role) argument
150 createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role) argument
155 createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1, SVGPathSegRole role) argument
160 createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1, SVGPathSegRole role) argument
165 createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role) argument
170 createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role) argument
175 createSVGPathSegLinetoHorizontalAbs(float x, SVGPathSegRole role) argument
180 createSVGPathSegLinetoHorizontalRel(float x, SVGPathSegRole role) argument
185 createSVGPathSegLinetoVerticalAbs(float y, SVGPathSegRole role) argument
190 createSVGPathSegLinetoVerticalRel(float y, SVGPathSegRole role) argument
195 createSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2, SVGPathSegRole role) argument
200 createSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2, SVGPathSegRole role) argument
205 createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y, SVGPathSegRole role) argument
210 createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y, SVGPathSegRole role) argument
365 pathSegListChanged(SVGPathSegRole role, ListModification listModification) argument
[all...]
/macosx-10.10/WebCore-7600.1.25/accessibility/atk/
H A DAccessibilityObjectAtk.cpp44 AccessibilityRole role = roleValue();
46 if (role == SliderThumbRole)
59 if (role == CellRole || role == TableRole)
63 if (role == StaticTextRole)
67 if (role == ListItemRole)
71 if (role == ListMarkerRole)
76 if (role == UnknownRole)
97 if (role == ParagraphRole || role
[all...]
/macosx-10.10/libxml2-26/libxml2/
H A Dxlink.c124 xmlChar *type = NULL, *role = NULL; local
154 role = xmlGetNsProp(node, BAD_CAST "role", XLINK_NAMESPACE);
155 if (role != NULL) {
160 if (xmlStrEqual(role, BAD_CAST"xlink:external-linkset"))
167 if (xmlStrEqual(role, buf))
178 if (role != NULL) xmlFree(role);

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