Searched refs:overlapMap (Results 1 - 1 of 1) sorted by relevance

/macosx-10.10/WebCore-7600.1.25/rendering/
H A DRenderLayerCompositor.cpp1021 void RenderLayerCompositor::addToOverlapMap(OverlapMap& overlapMap, RenderLayer& layer, IntRect& layerBounds, bool& boundsComputed) argument
1029 layerBounds = enclosingIntRect(overlapMap.geometryMap().absoluteRect(layer.overlapBounds()));
1046 overlapMap.add(&layer, clipRect);
1049 void RenderLayerCompositor::addToOverlapMapRecursive(OverlapMap& overlapMap, RenderLayer& layer, RenderLayer* ancestorLayer) argument
1051 if (!canBeComposited(layer) || overlapMap.contains(&layer))
1056 overlapMap.geometryMap().pushMappingsToAncestor(&layer, ancestorLayer);
1060 addToOverlapMap(overlapMap, layer, bounds, haveComputedBounds);
1069 addToOverlapMapRecursive(overlapMap, *negZOrderList->at(i), &layer);
1075 addToOverlapMapRecursive(overlapMap, *normalFlowList->at(i), &layer);
1081 addToOverlapMapRecursive(overlapMap, *posZOrderLis
1089 computeCompositingRequirementsForNamedFlowFixed(RenderLayer& layer, OverlapMap* overlapMap, CompositingState& childState, bool& layersChanged, bool& anyDescendantHas3DTransform) argument
1115 computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer& layer, OverlapMap* overlapMap, CompositingState& compositingState, bool& layersChanged, bool& descendantHas3DTransform) argument
1353 computeRegionCompositingRequirements(RenderNamedFlowFragment* region, OverlapMap* overlapMap, CompositingState& childState, bool& layersChanged, bool& anyDescendantHas3DTransform) argument
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