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/macosx-10.10/WebCore-7600.1.25/rendering/shapes/
H A DPolygonShape.cpp79 FloatPoint maxYVertex; local
82 maxYVertex = vertex2();
85 maxYVertex = vertex1();
88 float xForY2 = (maxYVertex.y() > y2) ? xIntercept(y2) : maxYVertex.x();

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