Searched refs:maxDepthIndex (Results 1 - 6 of 6) sorted by relevance
/macosx-10.10/IOGraphics-485/IOGraphicsFamily/ |
H A D | IOBootFramebuffer.cpp | 115 info->maxDepthIndex = 0;
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H A D | IOFramebuffer.cpp | 8266 for (depthNum = 0; depthNum < info.maxDepthIndex; depthNum++)
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/macosx-10.10/IOKitUser-1050.1.21/graphics.subproj/ |
H A D | IOGraphicsLib.c | 3165 if (mode == connectRef->startMode) connectRef->startDepth = IOFBIndexForPixelBits(connectRef, mode, info->maxDepthIndex, 32); 3171 minDepth = IOFBIndexForPixelBits( connectRef, mode, info->maxDepthIndex, 16); 3266 && (bestInfo.maxDepthIndex > bestDepth)) 3959 desc->info.maxDepthIndex = descOut.info.maxDepthIndex; 3981 allInfo->info.maxDepthIndex = 0; 4205 for (depth = 0; depth <= out->maxDepthIndex; depth++) 4220 out->maxDepthIndex = CFDataGetLength(piData) / sizeof(IOPixelInformation); 4221 if (out->maxDepthIndex) 4222 out->maxDepthIndex [all...] |
/macosx-10.10/IOGraphics-485/IOGraphicsFamily/IOKit/graphics/ |
H A D | IOGraphicsTypes.h | 135 * @field maxDepthIndex Highest depth index available in this display mode. 150 IOIndex maxDepthIndex; member in struct:IODisplayModeInformation
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/macosx-10.10/IOGraphics-485/tools/ |
H A D | modelist.c | 426 cgIndex += info->maxDepthIndex + 1;
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/macosx-10.10/IOGraphics-485/IONDRVSupport/ |
H A D | IONDRVFramebuffer.cpp | 1477 info->maxDepthIndex = mapDepthIndex(modeID, kDepthMode6, true); 1478 // DEBG(thisName, " %x maxDepthIndex %x\n", modeID, info->maxDepthIndex); 1561 info->maxDepthIndex = mapDepthIndex(modeID, kDepthMode6, true); 1562 // DEBG(thisName, " %x maxDepthIndex %x\n", modeID, info->maxDepthIndex);
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