Searched refs:limitingConeAngle (Results 1 - 8 of 8) sorted by relevance
/macosx-10.10/WebCore-7600.1.25/platform/graphics/filters/ |
H A D | SpotLightSource.h | 34 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) 36 return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle)); 42 float limitingConeAngle() const { return m_limitingConeAngle; } function in class:WebCore::SpotLightSource 61 float specularExponent, float limitingConeAngle) 66 , m_limitingConeAngle(limitingConeAngle) 33 create(const FloatPoint3D& position, const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) argument 60 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) argument
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H A D | SpotLightSource.cpp | 57 float limitingConeAngle = m_limitingConeAngle; local 58 if (limitingConeAngle < 0.0f) 59 limitingConeAngle = -limitingConeAngle; 60 if (limitingConeAngle > 90.0f) 61 limitingConeAngle = 90.0f; 62 paintingData.coneCutOffLimit = cosf(deg2rad(180.0f - limitingConeAngle)); 172 bool SpotLightSource::setLimitingConeAngle(float limitingConeAngle) argument 174 if (m_limitingConeAngle == limitingConeAngle) 176 m_limitingConeAngle = limitingConeAngle; [all...] |
/macosx-10.10/WebCore-7600.1.25/svg/ |
H A D | SVGFESpotLightElement.idl | 36 readonly attribute SVGAnimatedNumber limitingConeAngle;
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H A D | SVGFESpotLightElement.cpp | 46 return SpotLightSource::create(pos, direction, specularExponent(), limitingConeAngle());
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H A D | SVGFELightElement.h | 59 DECLARE_ANIMATED_NUMBER(LimitingConeAngle, limitingConeAngle)
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H A D | SVGFELightElement.cpp | 51 DEFINE_ANIMATED_NUMBER(SVGFELightElement, SVGNames::limitingConeAngleAttr, LimitingConeAngle, limitingConeAngle) 63 REGISTER_LOCAL_ANIMATED_PROPERTY(limitingConeAngle)
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H A D | SVGFEDiffuseLightingElement.cpp | 166 return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle());
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H A D | SVGFESpecularLightingElement.cpp | 177 return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle());
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