Searched refs:limitingConeAngle (Results 1 - 8 of 8) sorted by relevance

/macosx-10.10/WebCore-7600.1.25/platform/graphics/filters/
H A DSpotLightSource.h34 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle)
36 return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle));
42 float limitingConeAngle() const { return m_limitingConeAngle; } function in class:WebCore::SpotLightSource
61 float specularExponent, float limitingConeAngle)
66 , m_limitingConeAngle(limitingConeAngle)
33 create(const FloatPoint3D& position, const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) argument
60 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) argument
H A DSpotLightSource.cpp57 float limitingConeAngle = m_limitingConeAngle; local
58 if (limitingConeAngle < 0.0f)
59 limitingConeAngle = -limitingConeAngle;
60 if (limitingConeAngle > 90.0f)
61 limitingConeAngle = 90.0f;
62 paintingData.coneCutOffLimit = cosf(deg2rad(180.0f - limitingConeAngle));
172 bool SpotLightSource::setLimitingConeAngle(float limitingConeAngle) argument
174 if (m_limitingConeAngle == limitingConeAngle)
176 m_limitingConeAngle = limitingConeAngle;
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/macosx-10.10/WebCore-7600.1.25/svg/
H A DSVGFESpotLightElement.idl36 readonly attribute SVGAnimatedNumber limitingConeAngle;
H A DSVGFESpotLightElement.cpp46 return SpotLightSource::create(pos, direction, specularExponent(), limitingConeAngle());
H A DSVGFELightElement.h59 DECLARE_ANIMATED_NUMBER(LimitingConeAngle, limitingConeAngle)
H A DSVGFELightElement.cpp51 DEFINE_ANIMATED_NUMBER(SVGFELightElement, SVGNames::limitingConeAngleAttr, LimitingConeAngle, limitingConeAngle)
63 REGISTER_LOCAL_ANIMATED_PROPERTY(limitingConeAngle)
H A DSVGFEDiffuseLightingElement.cpp166 return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle());
H A DSVGFESpecularLightingElement.cpp177 return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle());

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