Searched refs:b1_man (Results 1 - 1 of 1) sorted by relevance

/macosx-10.10/Chess-310.6/sjeng/
H A Dsegtb.c144 int valid_3piece(int w, int b1, int b2, int w_man, int b1_man, int b2_man) argument
165 if(b1_man == bpawn || b1_man == wpawn)
370 void gen_3piece(int w_man, int b1_man, int b2_man, signed char *table) argument
386 if (b1_man & 1) b1_man++;
404 if(!valid_3piece(w, b1, b2, w_man, b1_man, b2_man)) continue;
410 board[upscale[b1]] = b1_man;
503 int save_3piece(int w1_man, int b1_man, int b2_man, signed char *t) argument
514 fname[5] = xpiece_char[b1_man];
538 int w_man, b1_man, b2_man; local
745 int w1_man, w2_man, b1_man, b2_man; local
964 load_3piece(int w1_man, int b1_man, int b2_man, signed char *t) argument
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