Searched refs:allState (Results 1 - 1 of 1) sorted by relevance

/macosx-10.10/IOGraphics-485/IOGraphicsFamily/
H A DIOFramebuffer.cpp4479 uint32_t allState; local
4481 allState = 0;
4486 allState |= controllerState(controller);
4491 DEBG1("S1", " state 0x%x\n", allState);
4498 uint32_t state = allState;
4533 DEBG1("S2", " state 0x%x\n", allState);
4535 if (kIOFBWorking & allState)
4538 if (!(kIOFBWsWait & allState))
4540 bool wsState = ((gIOFBSystemPower || gIOFBSwitching) && !(kIOFBDimmed & allState));
4543 if (wsState && (kIOFBServerUp & allState))
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