Searched refs:Unloaded (Results 1 - 3 of 3) sorted by relevance

/macosx-10.10/WebCore-7600.1.25/replay/
H A DReplayController.cpp98 , m_segmentState(SegmentState::Unloaded)
150 ASSERT(m_segmentState == SegmentState::Unloaded);
163 ASSERT(m_segmentState == SegmentState::Unloaded);
210 ASSERT(m_segmentState == SegmentState::Unloaded);
231 m_segmentState = SegmentState::Unloaded;
253 ASSERT(m_segmentState == SegmentState::Unloaded);
313 if (m_segmentState == SegmentState::Unloaded)
329 ASSERT(m_segmentState == SegmentState::Loaded || m_segmentState == SegmentState::Unloaded);
339 if (m_segmentState == SegmentState::Unloaded)
362 if (m_sessionState == SessionState::Capturing && m_segmentState == SegmentState::Unloaded) {
[all...]
H A DReplayController.h60 // SessionState transitions are only allowed when SegmentState is Unloaded.
71 // We can stop capturing, which reverts to the Unloaded state.
75 Unloaded, member in class:WebCore::SegmentState
/macosx-10.10/WebInspectorUI-7600.1.17/UserInterface/Controllers/
H A DReplayManager.js32 this._segmentState = WebInspector.ReplayManager.SegmentState.Unloaded;
86 Unloaded: "replay-manager-segment-state-unloaded", property in class:WebInspector.ReplayManager.SegmentState
178 this._changeSegmentState(WebInspector.ReplayManager.SegmentState.Unloaded);
214 console.assert(this.segmentState === WebInspector.ReplayManager.SegmentState.Unloaded);
330 this._changeSegmentState(WebInspector.ReplayManager.SegmentState.Unloaded);
346 console.assert(this.segmentState === WebInspector.ReplayManager.SegmentState.Unloaded);
424 isAllowed &= newState === WebInspector.ReplayManager.SegmentState.Unloaded;
426 case WebInspector.ReplayManager.SegmentState.Unloaded:
430 isAllowed &= newState === WebInspector.ReplayManager.SegmentState.Unloaded || newState === WebInspector.ReplayManager.SegmentState.Dispatching;

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