Searched refs:zombie (Results 1 - 3 of 3) sorted by relevance

/haiku-fatelf/src/kits/interface/
H A DShelf.cpp1288 // Instantiate the object, if this fails we have a zombie
1305 _BZombieReplicantView_* zombie = NULL; local
1312 zombie = _CreateZombie(data, dragger);
1337 if (!zombie) {
1346 item->zombie_view = zombie;
1439 _BZombieReplicantView_ *zombie = NULL; local
1446 zombie = new _BZombieReplicantView_(frame, B_ERROR);
1450 dragger = new BDragger(frame, zombie);
1454 zombie->AddChild(dragger);
1455 zombie
[all...]
/haiku-fatelf/src/kits/tracker/
H A DPoseView.cpp1400 // failed to init pose, model is a zombie, add to zombie
1402 PRINT(("1 adding model %s to zombie list, error %s\n",
5361 // a zombie list in a half-alive state until we can properly awaken it
5362 PRINT(("2 adding model %s to zombie list, error %s\n", model->Name(),
5487 Model* zombie = FindZombie(&itemNode, &index); local
5488 if (zombie) {
5489 PRINT(("converting model %s from a zombie\n", zombie->Name()));
5490 zombie
5704 Model* zombie = FindZombie(&itemNode, &index); local
5744 ConvertZombieToPose(Model* zombie, int32 index) argument
7850 Model* zombie = FindZombie(itemNode, &index); local
7867 Model* zombie = fZombieList->ItemAt(index); local
[all...]
H A DPoseView.h533 // zombie pose handling
535 BPose* ConvertZombieToPose(Model* zombie, int32 index);

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