Searched refs:zombie (Results 1 - 3 of 3) sorted by relevance
/haiku-fatelf/src/kits/interface/ |
H A D | Shelf.cpp | 1288 // Instantiate the object, if this fails we have a zombie 1305 _BZombieReplicantView_* zombie = NULL; local 1312 zombie = _CreateZombie(data, dragger); 1337 if (!zombie) { 1346 item->zombie_view = zombie; 1439 _BZombieReplicantView_ *zombie = NULL; local 1446 zombie = new _BZombieReplicantView_(frame, B_ERROR); 1450 dragger = new BDragger(frame, zombie); 1454 zombie->AddChild(dragger); 1455 zombie [all...] |
/haiku-fatelf/src/kits/tracker/ |
H A D | PoseView.cpp | 1400 // failed to init pose, model is a zombie, add to zombie 1402 PRINT(("1 adding model %s to zombie list, error %s\n", 5361 // a zombie list in a half-alive state until we can properly awaken it 5362 PRINT(("2 adding model %s to zombie list, error %s\n", model->Name(), 5487 Model* zombie = FindZombie(&itemNode, &index); local 5488 if (zombie) { 5489 PRINT(("converting model %s from a zombie\n", zombie->Name())); 5490 zombie 5704 Model* zombie = FindZombie(&itemNode, &index); local 5744 ConvertZombieToPose(Model* zombie, int32 index) argument 7850 Model* zombie = FindZombie(itemNode, &index); local 7867 Model* zombie = fZombieList->ItemAt(index); local [all...] |
H A D | PoseView.h | 533 // zombie pose handling 535 BPose* ConvertZombieToPose(Model* zombie, int32 index);
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