Searched refs:yaw (Results 1 - 4 of 4) sorted by relevance
/haiku-fatelf/src/apps/3dmov/ |
H A D | GLUtility.h | 33 void GLCreateModelViewMatrix(float *m, float x, float y, float z, float yaw, float pitch, float roll=0.0f); 45 void GenerateFromEuler(float roll, float pitch, float yaw);
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H A D | GLUtility.cpp | 103 yaw compass direction, 0-north, 90-east, 180-south, 270-west 109 void GLCreateModelViewMatrix(float *m, float x, float y, float z, float yaw, float pitch, float roll) argument 114 qDir.GenerateLocalRotation(yaw, 0.0f, 0.0f, 1.0f); 171 yaw (degrees) 175 void Quaternion :: GenerateFromEuler(float roll, float pitch, float yaw) argument 177 float halfYaw = 0.5f * yaw;
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/haiku-fatelf/src/apps/glteapot/ |
H A D | Quaternion.h | 62 Quaternion(const float& yaw, const float& pitch, const float& roll)
argument 64 setEuler(yaw, pitch, roll);
107 void setEuler(const float& yaw, const float& pitch, const float& roll)
argument 109 float halfYaw = yaw * 0.5f;
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/haiku-fatelf/src/apps/haiku3d/ |
H A D | Quaternion.h | 69 Quaternion(const float& yaw, const float& pitch, const float& roll) argument 71 setEuler(yaw, pitch, roll); 114 void setEuler(const float& yaw, const float& pitch, const float& roll) argument 116 float halfYaw = yaw * 0.5f;
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