Searched refs:yaw (Results 1 - 4 of 4) sorted by relevance

/haiku-fatelf/src/apps/3dmov/
H A DGLUtility.h33 void GLCreateModelViewMatrix(float *m, float x, float y, float z, float yaw, float pitch, float roll=0.0f);
45 void GenerateFromEuler(float roll, float pitch, float yaw);
H A DGLUtility.cpp103 yaw compass direction, 0-north, 90-east, 180-south, 270-west
109 void GLCreateModelViewMatrix(float *m, float x, float y, float z, float yaw, float pitch, float roll) argument
114 qDir.GenerateLocalRotation(yaw, 0.0f, 0.0f, 1.0f);
171 yaw (degrees)
175 void Quaternion :: GenerateFromEuler(float roll, float pitch, float yaw) argument
177 float halfYaw = 0.5f * yaw;
/haiku-fatelf/src/apps/glteapot/
H A DQuaternion.h62 Quaternion(const float& yaw, const float& pitch, const float& roll) argument
64 setEuler(yaw, pitch, roll);
107 void setEuler(const float& yaw, const float& pitch, const float& roll) argument
109 float halfYaw = yaw * 0.5f;
/haiku-fatelf/src/apps/haiku3d/
H A DQuaternion.h69 Quaternion(const float& yaw, const float& pitch, const float& roll) argument
71 setEuler(yaw, pitch, roll);
114 void setEuler(const float& yaw, const float& pitch, const float& roll) argument
116 float halfYaw = yaw * 0.5f;

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