Searched refs:viewBounds (Results 1 - 5 of 5) sorted by relevance

/haiku-fatelf/src/kits/tracker/
H A DBackgroundImage.cpp196 BRect viewBounds(view->Bounds());
208 (viewBounds.Width() - bitmapBounds.Width()) / 2,
209 (viewBounds.Height() - bitmapBounds.Height()) / 2);
216 >= BRectRatio(viewBounds)) {
217 float overlap = BRectHorizontalOverlap(viewBounds,
220 viewBounds.Width() + overlap, viewBounds.Height());
222 float overlap = BRectVerticalOverlap(viewBounds,
225 viewBounds.Width(), viewBounds
[all...]
H A DPoseView.cpp1703 BPose* pose, BRect &viewBounds, float &listViewScrollBy, bool forceDraw, int32* indexPtr)
1725 srcRect = srcRect & viewBounds;
1731 if (destRect.bottom > viewBounds.top
1734 destRect.top = viewBounds.top;
1737 if (srcRect.Intersects(viewBounds)
1738 || destRect.Intersects(viewBounds)) {
1743 // the viewBounds top, it means the view is scrolled
1746 if (srcRect.top == viewBounds.top
1747 && srcRect.bottom >= viewBounds.top
1754 FinishPendingScroll(listViewScrollBy, viewBounds);
1702 AddPoseToList(PoseList* list, bool visibleList, bool insertionSort, BPose* pose, BRect &viewBounds, float &listViewScrollBy, bool forceDraw, int32* indexPtr) argument
1795 BRect viewBounds; local
3480 PlacePose(BPose* pose, BRect &viewBounds) argument
3712 NextSlot(BPose* pose, BRect &poseRect, BRect viewBounds) argument
[all...]
H A DPoseView.h475 bool insertionSort, BPose* pose, BRect&viewBounds,
528 bool SlotOccupied(BRect poseRect, BRect viewBounds) const;
529 void NextSlot(BPose*, BRect&poseRect, BRect viewBounds);
/haiku-fatelf/src/preferences/backgrounds/
H A DBackgroundImage.cpp271 BRect viewBounds(view->Bounds());
275 float x_ratio = viewBounds.Width() / mode.virtual_width;
276 float y_ratio = viewBounds.Height() / mode.virtual_height;
294 (viewBounds.Width() - destinationBitmapBounds.Width()) / 2,
295 (viewBounds.Height() - destinationBitmapBounds.Height())
303 >= BRectRatio(viewBounds)) {
304 float overlap = BRectHorizontalOverlap(viewBounds,
307 viewBounds.Width() + overlap, viewBounds.Height());
309 float overlap = BRectVerticalOverlap(viewBounds,
[all...]
/haiku-fatelf/src/apps/pairs/
H A DPairsWindow.cpp116 BRect viewBounds = Bounds(); local
117 viewBounds.top = fMenuBar->Bounds().Height() + 1;
119 fPairsView = new PairsView(viewBounds, "PairsView", width, height,

Completed in 173 milliseconds