Searched refs:viewBounds (Results 1 - 5 of 5) sorted by relevance
/haiku-fatelf/src/kits/tracker/ |
H A D | BackgroundImage.cpp | 196 BRect viewBounds(view->Bounds()); 208 (viewBounds.Width() - bitmapBounds.Width()) / 2, 209 (viewBounds.Height() - bitmapBounds.Height()) / 2); 216 >= BRectRatio(viewBounds)) { 217 float overlap = BRectHorizontalOverlap(viewBounds, 220 viewBounds.Width() + overlap, viewBounds.Height()); 222 float overlap = BRectVerticalOverlap(viewBounds, 225 viewBounds.Width(), viewBounds [all...] |
H A D | PoseView.cpp | 1703 BPose* pose, BRect &viewBounds, float &listViewScrollBy, bool forceDraw, int32* indexPtr) 1725 srcRect = srcRect & viewBounds; 1731 if (destRect.bottom > viewBounds.top 1734 destRect.top = viewBounds.top; 1737 if (srcRect.Intersects(viewBounds) 1738 || destRect.Intersects(viewBounds)) { 1743 // the viewBounds top, it means the view is scrolled 1746 if (srcRect.top == viewBounds.top 1747 && srcRect.bottom >= viewBounds.top 1754 FinishPendingScroll(listViewScrollBy, viewBounds); 1702 AddPoseToList(PoseList* list, bool visibleList, bool insertionSort, BPose* pose, BRect &viewBounds, float &listViewScrollBy, bool forceDraw, int32* indexPtr) argument 1795 BRect viewBounds; local 3480 PlacePose(BPose* pose, BRect &viewBounds) argument 3712 NextSlot(BPose* pose, BRect &poseRect, BRect viewBounds) argument [all...] |
H A D | PoseView.h | 475 bool insertionSort, BPose* pose, BRect&viewBounds, 528 bool SlotOccupied(BRect poseRect, BRect viewBounds) const; 529 void NextSlot(BPose*, BRect&poseRect, BRect viewBounds);
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/haiku-fatelf/src/preferences/backgrounds/ |
H A D | BackgroundImage.cpp | 271 BRect viewBounds(view->Bounds()); 275 float x_ratio = viewBounds.Width() / mode.virtual_width; 276 float y_ratio = viewBounds.Height() / mode.virtual_height; 294 (viewBounds.Width() - destinationBitmapBounds.Width()) / 2, 295 (viewBounds.Height() - destinationBitmapBounds.Height()) 303 >= BRectRatio(viewBounds)) { 304 float overlap = BRectHorizontalOverlap(viewBounds, 307 viewBounds.Width() + overlap, viewBounds.Height()); 309 float overlap = BRectVerticalOverlap(viewBounds, [all...] |
/haiku-fatelf/src/apps/pairs/ |
H A D | PairsWindow.cpp | 116 BRect viewBounds = Bounds(); local 117 viewBounds.top = fMenuBar->Bounds().Height() + 1; 119 fPairsView = new PairsView(viewBounds, "PairsView", width, height,
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