Searched refs:v2 (Results 1 - 25 of 82) sorted by relevance

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/haiku-fatelf/src/tests/servers/app/benchmark/
H A DTestSupport.h13 random_number_between(float v1, float v2) argument
15 if (v1 < v2)
16 return v1 + fmod(rand() / 1000.0, (v2 - v1));
17 else if (v2 < v1)
18 return v2 + fmod(rand() / 1000.0, (v1 - v2));
/haiku-fatelf/src/libs/fluidsynth/src/
H A Dfluid_mod.c114 fluid_real_t v1 = 0.0, v2 = 1.0; local
257 v2 = fluid_channel_get_cc(chan, mod->src2);
261 v2 = range2;
264 v2 = voice->vel;
267 v2 = voice->key;
270 v2 = chan->key_pressure;
273 v2 = chan->channel_pressure;
276 v2 = chan->pitch_bend;
279 v2 = chan->pitch_wheel_sensitivity;
289 v2 /
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/haiku-fatelf/src/apps/glteapot/
H A DVector3.h165 inline float triple(const Vector3& v1, const Vector3& v2) const
167 return m_x * (v1.y() * v2.z() - v1.z() * v2.y()) +
168 m_y * (v1.z() * v2.x() - v1.x() * v2.z()) +
169 m_z * (v1.x() * v2.y() - v1.y() * v2.x());
225 operator+(const Vector3& v1, const Vector3& v2) argument
227 return Vector3(v1.x() + v2.x(), v1.y() + v2
231 operator *(const Vector3& v1, const Vector3& v2) argument
237 operator -(const Vector3& v1, const Vector3& v2) argument
268 operator /(const Vector3& v1, const Vector3& v2) argument
274 dot(const Vector3& v1, const Vector3& v2) argument
280 distance2(const Vector3& v1, const Vector3& v2) argument
287 distance(const Vector3& v1, const Vector3& v2) argument
293 angle(const Vector3& v1, const Vector3& v2) argument
299 cross(const Vector3& v1, const Vector3& v2) argument
305 triple(const Vector3& v1, const Vector3& v2, const Vector3& v3) argument
311 lerp(const Vector3& v1, const Vector3& v2, const float& t) argument
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H A DGLObject.cpp392 int v2 = fTriangles[i].p3; local
404 fPoints[v2].nx,
405 fPoints[v2].ny,
406 fPoints[v2].nz
409 fPoints[v2].x,
410 fPoints[v2].y,
411 fPoints[v2].z
/haiku-fatelf/src/apps/haiku3d/
H A DVector3.h176 inline float triple(const Vector3& v1, const Vector3& v2) const
178 return m_x * (v1.y() * v2.z() - v1.z() * v2.y())
179 + m_y * (v1.z() * v2.x() - v1.x() * v2.z())
180 + m_z * (v1.x() * v2.y() - v1.y() * v2.x());
237 operator+(const Vector3& v1, const Vector3& v2) argument
239 return Vector3(v1.x() + v2.x(), v1.y() + v2
244 operator *(const Vector3& v1, const Vector3& v2) argument
251 operator -(const Vector3& v1, const Vector3& v2) argument
287 operator /(const Vector3& v1, const Vector3& v2) argument
294 dot(const Vector3& v1, const Vector3& v2) argument
301 distance2(const Vector3& v1, const Vector3& v2) argument
308 distance(const Vector3& v1, const Vector3& v2) argument
315 angle(const Vector3& v1, const Vector3& v2) argument
322 cross(const Vector3& v1, const Vector3& v2) argument
329 triple(const Vector3& v1, const Vector3& v2, const Vector3& v3) argument
336 lerp(const Vector3& v1, const Vector3& v2, const float& t) argument
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/haiku-fatelf/src/bin/gdb/gdb/
H A Dvalarith.c776 DOUBLEST v1, v2, v = 0;
778 v2 = value_as_double (arg2);
782 v = v1 + v2;
786 v = v1 - v2;
790 v = v1 * v2;
794 v = v1 / v2;
798 v = pow (v1, v2);
822 LONGEST v1, v2, v = 0;
824 v2 = value_as_long (arg2);
829 v = v1 & v2;
772 DOUBLEST v1, v2, v = 0; local
818 LONGEST v1, v2, v = 0; local
902 ULONGEST v1, v2, v = 0; local
1027 LONGEST v1, v2, v = 0; local
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H A Dgdb_indent.sh49 v2=`echo "${version}" | sed 's/^.* \([0-9]*\)\.\([0-9]*\)\.\([0-9]*\)$/\2/'`
52 if test $m1 -ne $v1 -o $m2 -ne $v2 -o $m3 -gt $v3
/haiku-fatelf/src/system/libroot/posix/crypt/
H A Dcrypt_util.c609 { ufc_long v1, v2, *k1; local
618 v1 = v2 = 0; k1 = &do_pc1[0][0][0];
621 v2 |= k1[*key++ & 0x7f]; k1 += 128;
641 v2 = (v2 << rots[i]) | (v2 >> (28 - rots[i]));
642 v |= k1[(v2 >> 21) & 0x7f]; k1 += 128;
643 v |= k1[(v2 >> 14) & 0x7f]; k1 += 128;
644 v |= k1[(v2 >> 7) & 0x7f]; k1 += 128;
645 v |= k1[(v2 )
659 { ufc_long v1, v2, x; local
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/haiku-fatelf/src/libs/agg/src/
H A Dagg_vcgen_smooth_poly1.cpp82 const vertex_dist& v2,
87 double k2 = v1.dist / (v1.dist + v2.dist);
89 double xm1 = v0.x + (v2.x - v0.x) * k1;
90 double ym1 = v0.y + (v2.y - v0.y) * k1;
94 m_ctrl1_x = v1.x + m_smooth_value * (v2.x - xm1);
95 m_ctrl1_y = v1.y + m_smooth_value * (v2.y - ym1);
96 m_ctrl2_x = v2.x + m_smooth_value * (v1.x - xm2);
97 m_ctrl2_y = v2.y + m_smooth_value * (v1.y - ym2);
80 calculate(const vertex_dist& v0, const vertex_dist& v1, const vertex_dist& v2, const vertex_dist& v3) argument
/haiku-fatelf/src/add-ons/translators/exr/openexr/imath/
H A DImathVecAlgo.h80 // Find the vertex of triangle (v0, v1, v2), which is closest to point p
86 const Vec &v2,
119 const Vec &v2,
132 tmp = (v2 - p).length2();
137 nearest = v2;
117 closestVertex(const Vec &v0, const Vec &v1, const Vec &v2, const Vec &p) argument
H A DImathLineAlgo.h58 // const Vec3<T> &v2,
66 // const Vec3<T> &v2,
127 const Vec3<T> &v2,
133 // Given a line and a triangle (v0, v1, v2), the intersect() function
149 // normal, (v2-v1)%(v1-v0), and the line's direction is negative.
153 // pt = v0 * barycentric.x + v1 * barycentric.y + v2 * barycentric.z
157 Vec3<T> edge1 = v2 - v1;
189 Vec3<T> b = v2 - v0;
231 const Vec3<T> &v2,
245 tmp = (v2
123 intersect(const Line3<T> &line, const Vec3<T> &v0, const Vec3<T> &v1, const Vec3<T> &v2, Vec3<T> &pt, Vec3<T> &barycentric, bool &front) argument
228 closestVertex(const Vec3<T> &v0, const Vec3<T> &v1, const Vec3<T> &v2, const Line3<T> &l) argument
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H A DImathBoxAlgo.h452 int i, v0, v1, v2; local
468 case 0: v0 = 2; v1 = 1; v2 = 0; break; // +z
469 case 1: v0 = 2; v1 = 3; v2 = 1; break;
471 case 2: v0 = 4; v1 = 5; v2 = 6; break; // -z
472 case 3: v0 = 6; v1 = 5; v2 = 7; break;
474 case 4: v0 = 0; v1 = 6; v2 = 2; break; // -x
475 case 5: v0 = 0; v1 = 4; v2 = 6; break;
477 case 6: v0 = 1; v1 = 3; v2 = 7; break; // +x
478 case 7: v0 = 1; v1 = 7; v2 = 5; break;
480 case 8: v0 = 1; v1 = 4; v2
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/haiku-fatelf/src/bin/less/
H A Dless.h187 #define SNPRINTF2(str, size, fmt, v1, v2) snprintf((str), (size), (fmt), (v1), (v2))
188 #define SNPRINTF3(str, size, fmt, v1, v2, v3) snprintf((str), (size), (fmt), (v1), (v2), (v3))
189 #define SNPRINTF4(str, size, fmt, v1, v2, v3, v4) snprintf((str), (size), (fmt), (v1), (v2), (v3), (v4))
193 #define SNPRINTF2(str, size, fmt, v1, v2) sprintf((str), (fmt), (v1), (v2))
194 #define SNPRINTF3(str, size, fmt, v1, v2, v3) sprintf((str), (fmt), (v1), (v2), (v
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/haiku-fatelf/src/add-ons/media/plugins/asf_reader/libasf/
H A Dguid.h26 uint32_t v2; member in struct:asf_guid_s
/haiku-fatelf/src/apps/icon-o-matic/generic/support/
H A Dsupport.h112 min5(float v1, float v2, float v3, float v4, float v5) argument
114 return min_c(min4(v1, v2, v3, v4), v5);
118 max5(float v1, float v2, float v3, float v4, float v5) argument
120 return max_c(max4(v1, v2, v3, v4), v5);
/haiku-fatelf/headers/libs/agg/
H A Dagg_math_stroke.h91 const vertex_dist& v2,
104 const vertex_dist& v2,
206 const vertex_dist& v2,
219 v2.x + dx2, v2.y - dy2,
238 // First check if v0 and v2 lie on the opposite sides of vector:
247 ((x2 - v2.x)*dy1 - (v2.y - y2)*dx1 < 0.0))
356 const vertex_dist& v2,
366 dx2 = m_width * (v2
203 calc_miter(VC& out_vertices, const vertex_dist& v0, const vertex_dist& v1, const vertex_dist& v2, double dx1, double dy1, double dx2, double dy2, line_join_e lj, double ml) argument
353 calc_join(VC& out_vertices, const vertex_dist& v0, const vertex_dist& v1, const vertex_dist& v2, double len1, double len2) argument
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H A Dagg_vcgen_smooth_poly1.h69 const vertex_dist& v2,
/haiku-fatelf/src/libs/print/libprint/tools/
H A Dmake_pattern.cpp47 int v2 = index2vert(index2) * 4 + v; local
48 pattern16x16[h2 + v2 * MAX_ELEMENT] = j + i * MAX_ELEMENT;
/haiku-fatelf/src/system/libroot/posix/glibc/arch/generic/
H A Dk_tan.c87 double z,r,v,w,s,r1,r2,r3,v1,v2,v3,w2,w4; local
116 v2 = T[6]+w*T[8]; w4=w2*w2;
118 r1 = T[9]+w*T[11]; v2=z*v2;
121 v = v3 + w2*v2 + w4*v1;
/haiku-fatelf/src/libs/pdflib/libs/png/
H A Dpngvcrd.c1213 movd mm0, [esi] ; X X X X X v2 v1 v0
1214 pand mm0, const4 ; 0 0 0 0 0 v2 v1 v0
1215 movq mm1, mm0 ; 0 0 0 0 0 v2 v1 v0
1216 psllq mm0, 16 ; 0 0 0 v2 v1 v0 0 0
1217 movq mm2, mm0 ; 0 0 0 v2 v1 v0 0 0
1218 psllq mm0, 24 ; v2 v1 v0 0 0 0 0 0
1219 psrlq mm1, 8 ; 0 0 0 0 0 0 v2 v1
1220 por mm0, mm2 ; v2 v1 v0 v2 v1 v0 0 0
1221 por mm0, mm1 ; v2 v
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/haiku-fatelf/src/add-ons/accelerants/radeon_hd/
H A Dencoder.cpp93 SELECT_CRTC_SOURCE_PARAMETERS_V2 v2; member in union:crtcSourceParam
145 args.v2.ucCRTC = crtcID;
146 args.v2.ucEncodeMode
155 args.v2.ucEncoderID
159 args.v2.ucEncoderID
163 args.v2.ucEncoderID
167 args.v2.ucEncoderID
171 args.v2.ucEncoderID
175 args.v2.ucEncoderID
181 args.v2
455 LVDS_ENCODER_CONTROL_PS_ALLOCATION_V2 v2; member in union:lvdsEncoderControl
577 DIG_ENCODER_CONTROL_PARAMETERS_V2 v2; member in union:digEncoderControl
1209 DIG_TRANSMITTER_CONTROL_PARAMETERS_V2 v2; member in union:digTransmitterControl
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/haiku-fatelf/src/libs/glut/
H A Dglut_shapes.c285 crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3]) argument
287 GLfloat p[3]; /* in case prod == v1 or v2 */
289 p[0] = v1[1] * v2[2] - v2[1] * v1[2];
290 p[1] = v1[2] * v2[0] - v2[2] * v1[0];
291 p[2] = v1[0] * v2[1] - v2[0] * v1[1];
391 subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, argument
404 w0[n] = (i * v0[n] + j * v1[n] + k * v2[
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/haiku-fatelf/src/bin/sharutils/lib/
H A Dmktime.c99 unsigned long int v1, v2; local
102 v1 = v2 = 0;
106 v2 += t2->x * secs; \
127 distance = (v1 > v2) ? (v1 - v2) : (v2 - v1);
/haiku-fatelf/src/tests/servers/app/newerClipping/
H A DClientLooper.cpp23 random_number_between(float v1, float v2) argument
25 if (v1 < v2)
26 return v1 + fmod(rand() / 1000.0, (v2 - v1));
27 else if (v2 < v1)
28 return v2 + fmod(rand() / 1000.0, (v1 - v2));
/haiku-fatelf/src/system/boot/platform/amiga_m68k/
H A Drom_calls.h162 #define LP2(offs, rt, name, t1, v1, r1, t2, v2, r2, bt, bn) \
165 t2 _##name##_v2 = (v2); \
182 #define LP2NR(offs, name, t1, v1, r1, t2, v2, r2, bt, bn) \
185 t2 _##name##_v2 = (v2); \
202 #define LP2UB(offs, rt, name, t1, v1, r1, t2, v2, r2) \
205 t2 _##name##_v2 = (v2); \
222 #define LP2FP(offs, rt, name, t1, v1, r1, t2, v2, r2, bt, bn, fpt) \
226 t2 _##name##_v2 = (v2); \
243 #define LP3(offs, rt, name, t1, v1, r1, t2, v2, r2, t3, v3, r3, bt, bn) \
246 t2 _##name##_v2 = (v2); \
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