Searched refs:subDir (Results 1 - 4 of 4) sorted by relevance

/haiku-fatelf/src/system/boot/loader/file_systems/tarfs/
H A Dtarfs.cpp462 char* subDir = strchr(dirName, '/'); local
463 if (subDir) {
465 while (*subDir == '/') {
466 *subDir = '\0';
467 subDir++;
470 if (*subDir == '\0') {
472 subDir = NULL;
492 if (subDir) {
493 status_t error = dir->AddDirectory(subDir, &dir);
/haiku-fatelf/src/apps/debugger/files/
H A DFileManager.cpp278 if (LocatableDirectory* subDir
281 if (subDir->GetLocatedPath(locatedEntryPath))
282 _LocateEntries(subDir, locatedEntryPath, implicit);
/haiku-fatelf/src/system/kernel/
H A Dmodule.cpp1543 DIR* subDir = fdopendir(fd); local
1544 if (subDir == NULL) {
1549 stack.Push(subDir);
/haiku-fatelf/src/kits/tracker/
H A DFSUtils.cpp1566 BDirectory subDir (path.Path());
1575 RecursiveMove(&current, &subDir, loopControl);
1580 &subDir, true, false)
1582 MoveError::FailOnError(current.MoveTo(&subDir,

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