Searched refs:selected (Results 1 - 25 of 87) sorted by relevance

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/haiku-fatelf/src/apps/icon-o-matic/generic/selection/
H A DSelectable.cpp29 Selectable::SetSelected(bool selected, bool exclusive) argument
33 if (selected == fSelected)
37 if (selected)
57 Selectable::_SetSelected(bool selected) argument
60 if (fSelected != selected) {
61 fSelected = selected;
H A DSelectable.h27 void SetSelected(bool selected,
33 void _SetSelected(bool selected);
/haiku-fatelf/src/system/boot/platform/generic/
H A Dtext_menu.cpp76 bool selected = item->IsSelected(); local
82 console_color background = selected
84 console_color foreground = selected
123 console_set_color(selected ? DARK_GRAY : WHITE, background);
134 if (!selected)
296 make_item_visible(Menu *menu, int32 selected) argument
298 if (sMenuOffset > selected
299 || sMenuOffset + menu_height() <= selected) {
300 if (sMenuOffset > selected)
301 sMenuOffset = selected;
314 select_previous_valid_item(Menu *menu, int32 selected) argument
332 select_next_valid_item(Menu *menu, int32 selected) argument
350 invoke_item(Menu* menu, MenuItem* item, int32& selected, char key) argument
398 int32 selected; local
[all...]
/haiku-fatelf/src/tests/kits/interface/layout/widget_layout_test/
H A DAbstractButton.cpp41 AbstractButton::SetSelected(bool selected) argument
43 if (selected != fSelected) {
44 fSelected = selected;
68 message.AddBool("selected", IsSelected());
105 // update selected state according to policy
106 bool selected = fSelected; local
109 selected = !fSelected;
112 selected = true;
115 selected = false;
119 SetSelected(selected);
[all...]
H A DCheckBox.h37 void SetSelected(bool selected);
H A DCheckBox.cpp81 LabeledCheckBox::SetSelected(bool selected) argument
83 fCheckBox->SetSelected(selected);
/haiku-fatelf/src/tests/system/boot/loader/
H A Dplatform_menu.cpp90 int32 selected = -1; local
91 menu->FindSelected(&selected);
92 printf("\n[%ld]? ", selected);
152 // Get selected entry, or select the last one, if there is none
153 int32 selected; local
154 MenuItem *item = menu->FindSelected(&selected);
156 selected = menu->CountItems() - 1;
157 item = menu->ItemAt(selected);
170 selected = atoi(buffer);
172 item = menu->ItemAt(selected);
[all...]
/haiku-fatelf/src/apps/icon-o-matic/shape/commands/
H A DAddPointCommand.cpp26 const int32* selected,
33 if (fOldSelectionCount > 0 && selected) {
35 memcpy(fOldSelection, selected, fOldSelectionCount * sizeof(int32));
24 AddPointCommand(VectorPath* path, int32 index, const int32* selected, int32 count) argument
H A DChangePointCommand.cpp29 const int32* selected,
38 if (fOldSelectionCount > 0 && selected) {
40 memcpy(fOldSelection, selected, fOldSelectionCount * sizeof(int32));
27 ChangePointCommand(VectorPath* path, int32 index, const int32* selected, int32 count) argument
H A DAddPointCommand.h21 const int32* selected,
H A DChangePointCommand.h20 const int32* selected,
H A DInsertPointCommand.h20 const int32* selected,
H A DRemovePointsCommand.cpp27 // * when clicking a point in Remove mode, with other points selected
30 const int32* selected,
42 _Init(&index, 1, selected, count);
46 // * when hitting the Delete key, so the selected points are the
49 const int32* selected,
61 _Init(selected, count, selected, count);
28 RemovePointsCommand(VectorPath* path, int32 index, const int32* selected, int32 count) argument
48 RemovePointsCommand(VectorPath* path, const int32* selected, int32 count) argument
H A DInsertPointCommand.cpp29 const int32* selected,
41 if (fOldSelectionCount > 0 && selected) {
43 memcpy(fOldSelection, selected, count * sizeof(int32));
27 InsertPointCommand(VectorPath* path, int32 index, const int32* selected, int32 count) argument
/haiku-fatelf/src/apps/processcontroller/
H A DKernelMemoryBarMenuItem.cpp70 bool selected = IsSelected(); local
81 if (selected)
102 if (selected)
118 if (selected)
130 if (selected)
143 if (selected) {
H A DNoiseBarMenuItem.cpp51 bool selected = IsSelected(); local
65 if (selected)
84 if (selected)
109 if (selected)
H A DThreadBarMenuItem.cpp56 bool selected = IsSelected(); local
70 if (selected)
91 if (selected)
107 if (selected)
118 if (selected)
H A DMemoryBarMenuItem.cpp114 bool selected = IsSelected();
129 if (selected)
148 if (selected)
166 if (selected)
180 if (selected)
199 if (selected)
H A DTeamBarMenuItem.cpp120 bool selected = IsSelected (); local
134 if (selected)
153 if (selected)
171 if (selected)
184 if (selected)
/haiku-fatelf/src/kits/tracker/
H A DTextWidget.h61 bool selected, uint32 clipboardMode);
63 BView* drawView, bool selected, uint32 clipboardMode, BPoint offset,
178 BPoseView* view, bool selected, uint32 clipboardMode)
180 Draw(widgetRect, widgetTextRect, width, view, (BView*)view, selected,
177 Draw(BRect widgetRect, BRect widgetTextRect, float width, BPoseView* view, bool selected, uint32 clipboardMode) argument
H A DPose.h59 bool selected = false);
72 BView* drawView, bool fullDraw, BPoint offset, bool selected);
86 void Select(bool selected);
/haiku-fatelf/src/apps/cortex/DiagramView/
H A DDiagramItem.cpp83 selected();
95 selected();
/haiku-fatelf/src/apps/icon-o-matic/generic/property/view/
H A DPropertyEditorView.cpp83 PropertyEditorView::SetSelected(bool selected) argument
85 fSelected = selected;
H A DPropertyEditorView.h33 void SetSelected(bool selected);
H A DPropertyItemView.h41 void SetSelected(bool selected);

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