/haiku-fatelf/src/apps/icon-o-matic/generic/selection/ |
H A D | Selectable.cpp | 29 Selectable::SetSelected(bool selected, bool exclusive) argument 33 if (selected == fSelected) 37 if (selected) 57 Selectable::_SetSelected(bool selected) argument 60 if (fSelected != selected) { 61 fSelected = selected;
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H A D | Selectable.h | 27 void SetSelected(bool selected, 33 void _SetSelected(bool selected);
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/haiku-fatelf/src/system/boot/platform/generic/ |
H A D | text_menu.cpp | 76 bool selected = item->IsSelected(); local 82 console_color background = selected 84 console_color foreground = selected 123 console_set_color(selected ? DARK_GRAY : WHITE, background); 134 if (!selected) 296 make_item_visible(Menu *menu, int32 selected) argument 298 if (sMenuOffset > selected 299 || sMenuOffset + menu_height() <= selected) { 300 if (sMenuOffset > selected) 301 sMenuOffset = selected; 314 select_previous_valid_item(Menu *menu, int32 selected) argument 332 select_next_valid_item(Menu *menu, int32 selected) argument 350 invoke_item(Menu* menu, MenuItem* item, int32& selected, char key) argument 398 int32 selected; local [all...] |
/haiku-fatelf/src/tests/kits/interface/layout/widget_layout_test/ |
H A D | AbstractButton.cpp | 41 AbstractButton::SetSelected(bool selected) argument 43 if (selected != fSelected) { 44 fSelected = selected; 68 message.AddBool("selected", IsSelected()); 105 // update selected state according to policy 106 bool selected = fSelected; local 109 selected = !fSelected; 112 selected = true; 115 selected = false; 119 SetSelected(selected); [all...] |
H A D | CheckBox.h | 37 void SetSelected(bool selected);
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H A D | CheckBox.cpp | 81 LabeledCheckBox::SetSelected(bool selected) argument 83 fCheckBox->SetSelected(selected);
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/haiku-fatelf/src/tests/system/boot/loader/ |
H A D | platform_menu.cpp | 90 int32 selected = -1; local 91 menu->FindSelected(&selected); 92 printf("\n[%ld]? ", selected); 152 // Get selected entry, or select the last one, if there is none 153 int32 selected; local 154 MenuItem *item = menu->FindSelected(&selected); 156 selected = menu->CountItems() - 1; 157 item = menu->ItemAt(selected); 170 selected = atoi(buffer); 172 item = menu->ItemAt(selected); [all...] |
/haiku-fatelf/src/apps/icon-o-matic/shape/commands/ |
H A D | AddPointCommand.cpp | 26 const int32* selected, 33 if (fOldSelectionCount > 0 && selected) { 35 memcpy(fOldSelection, selected, fOldSelectionCount * sizeof(int32)); 24 AddPointCommand(VectorPath* path, int32 index, const int32* selected, int32 count) argument
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H A D | ChangePointCommand.cpp | 29 const int32* selected, 38 if (fOldSelectionCount > 0 && selected) { 40 memcpy(fOldSelection, selected, fOldSelectionCount * sizeof(int32)); 27 ChangePointCommand(VectorPath* path, int32 index, const int32* selected, int32 count) argument
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H A D | AddPointCommand.h | 21 const int32* selected,
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H A D | ChangePointCommand.h | 20 const int32* selected,
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H A D | InsertPointCommand.h | 20 const int32* selected,
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H A D | RemovePointsCommand.cpp | 27 // * when clicking a point in Remove mode, with other points selected 30 const int32* selected, 42 _Init(&index, 1, selected, count); 46 // * when hitting the Delete key, so the selected points are the 49 const int32* selected, 61 _Init(selected, count, selected, count); 28 RemovePointsCommand(VectorPath* path, int32 index, const int32* selected, int32 count) argument 48 RemovePointsCommand(VectorPath* path, const int32* selected, int32 count) argument
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H A D | InsertPointCommand.cpp | 29 const int32* selected, 41 if (fOldSelectionCount > 0 && selected) { 43 memcpy(fOldSelection, selected, count * sizeof(int32)); 27 InsertPointCommand(VectorPath* path, int32 index, const int32* selected, int32 count) argument
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/haiku-fatelf/src/apps/processcontroller/ |
H A D | KernelMemoryBarMenuItem.cpp | 70 bool selected = IsSelected(); local 81 if (selected) 102 if (selected) 118 if (selected) 130 if (selected) 143 if (selected) {
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H A D | NoiseBarMenuItem.cpp | 51 bool selected = IsSelected(); local 65 if (selected) 84 if (selected) 109 if (selected)
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H A D | ThreadBarMenuItem.cpp | 56 bool selected = IsSelected(); local 70 if (selected) 91 if (selected) 107 if (selected) 118 if (selected)
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H A D | MemoryBarMenuItem.cpp | 114 bool selected = IsSelected(); 129 if (selected) 148 if (selected) 166 if (selected) 180 if (selected) 199 if (selected)
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H A D | TeamBarMenuItem.cpp | 120 bool selected = IsSelected (); local 134 if (selected) 153 if (selected) 171 if (selected) 184 if (selected)
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/haiku-fatelf/src/kits/tracker/ |
H A D | TextWidget.h | 61 bool selected, uint32 clipboardMode); 63 BView* drawView, bool selected, uint32 clipboardMode, BPoint offset, 178 BPoseView* view, bool selected, uint32 clipboardMode) 180 Draw(widgetRect, widgetTextRect, width, view, (BView*)view, selected, 177 Draw(BRect widgetRect, BRect widgetTextRect, float width, BPoseView* view, bool selected, uint32 clipboardMode) argument
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H A D | Pose.h | 59 bool selected = false); 72 BView* drawView, bool fullDraw, BPoint offset, bool selected); 86 void Select(bool selected);
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/haiku-fatelf/src/apps/cortex/DiagramView/ |
H A D | DiagramItem.cpp | 83 selected(); 95 selected();
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/haiku-fatelf/src/apps/icon-o-matic/generic/property/view/ |
H A D | PropertyEditorView.cpp | 83 PropertyEditorView::SetSelected(bool selected) argument 85 fSelected = selected;
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H A D | PropertyEditorView.h | 33 void SetSelected(bool selected);
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H A D | PropertyItemView.h | 41 void SetSelected(bool selected);
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