Searched refs:scrollBy (Results 1 - 3 of 3) sorted by relevance

/haiku-fatelf/src/kits/interface/
H A DTextView.cpp4959 BPoint scrollBy(B_ORIGIN);
4964 scrollBy.x = fWhere.x - bounds.right;
4966 scrollBy.x = fWhere.x - bounds.left; // negative value
4970 if (scrollBy.x != 0.0) {
4972 if (bounds.right + scrollBy.x > rightMax)
4973 scrollBy.x = rightMax - bounds.right;
4974 if (bounds.left + scrollBy.x < 0)
4975 scrollBy.x = -bounds.left;
4981 scrollBy.y = fWhere.y - bounds.bottom;
4983 scrollBy
[all...]
/haiku-fatelf/src/kits/tracker/
H A DPoseView.cpp3336 float scrollBy = 0; local
3338 AddPoseToList(fFilteredPoseList, true, true, pose, bounds, scrollBy,
3372 float scrollBy = 0; local
3375 scrollBy, true, &index);
5476 float scrollBy = 0; local
5478 bounds, scrollBy, true);
5659 float scrollBy = 0; local
5662 scrollBy, true);
/haiku-fatelf/src/apps/terminal/
H A DTermView.cpp2445 float scrollBy = linesScrolled * fFontHeight; local
2447 BRect sourceRect(destRect.OffsetByCopy(0, scrollBy));

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