Searched refs:screenRect (Results 1 - 11 of 11) sorted by relevance

/haiku-fatelf/src/apps/cortex/InfoView/
H A DInfoWindow.cpp136 BRect screenRect = screen.Frame(); local
141 if (!screenRect.Intersects(windowRect)) {
142 windowRect.OffsetTo(screenRect.LeftTop());
149 if (!screenRect.Contains(windowRect)) {
150 if (windowRect.left < screenRect.left) {
151 windowRect.left = screenRect.left + 5.0;
155 if (windowRect.top < screenRect.top) {
156 windowRect.top = screenRect.top + 5.0;
160 if (windowRect.right > screenRect.right) {
161 windowRect.right = screenRect
[all...]
/haiku-fatelf/src/apps/cortex/DormantNodeView/
H A DDormantNodeWindow.cpp151 BRect screenRect = screen.Frame(); local
156 if (!screenRect.Intersects(windowRect)) {
157 windowRect.OffsetTo(screenRect.LeftTop());
164 if (!screenRect.Contains(windowRect)) {
165 if (windowRect.left < screenRect.left) {
166 windowRect.left = screenRect.left + 5.0;
170 if (windowRect.top < screenRect.top) {
171 windowRect.top = screenRect.top + 5.0;
175 if (windowRect.right > screenRect.right) {
176 windowRect.right = screenRect
[all...]
/haiku-fatelf/src/apps/cortex/ParameterView/
H A DParameterWindow.cpp322 BRect screenRect = screen.Frame(); local
327 if (!screenRect.Intersects(windowRect)) {
328 windowRect.OffsetTo(screenRect.LeftTop());
335 if (!screenRect.Contains(windowRect)) {
336 if (windowRect.left < screenRect.left) {
337 windowRect.left = screenRect.left + 5.0;
341 if (windowRect.top < screenRect.top) {
342 windowRect.top = screenRect.top + 5.0;
346 if (windowRect.right > screenRect.right) {
347 windowRect.right = screenRect
[all...]
/haiku-fatelf/src/add-ons/screen_savers/icons/
H A DIconsSaver.cpp90 BRect screenRect(0, 0, view->Frame().Width(), view->Frame().Height());
91 fBackBitmap = new BBitmap(screenRect, B_RGBA32, true);
95 fBackView = new BView(screenRect, "back view", 0, 0);
113 fMaxSize = (screenRect.IntegerWidth() * MAX_SIZE) / 100;
114 fMinSize = (screenRect.IntegerWidth() * MIN_SIZE) / 100;
118 if (fMaxSize > screenRect.IntegerHeight())
119 fMaxSize = screenRect.IntegerHeight();
/haiku-fatelf/src/apps/cortex/TipManager/
H A DTipManager.cpp234 // for idleTime microseconds within the rectangle screenRect.
238 BRect screenRect,
248 screenRect, text, offsetMode, offset, flags);
255 // screenRect argument.)
261 BRect screenRect) {
266 return m_view->hideTip(screenRect);
236 showTip( const char* text, BRect screenRect, offset_mode_t offsetMode , BPoint offset , uint32 flags ) argument
260 hideTip( BRect screenRect) argument
H A DTipManager.h173 // for idleTime microseconds within the rectangle screenRect.
177 BRect screenRect,
186 // screenRect argument.)
192 BRect screenRect);
H A DTipManagerImpl.cpp558 const BRect& screenRect,
567 if(!screenRect.IsValid())
579 m_visibleTipRect == screenRect) {
587 screenRect,
597 // Hide tip corresponding to the given screenRect, if any.
601 const BRect& screenRect) {
608 if(m_armedTip->rect == screenRect) {
621 if(m_visibleTipRect != screenRect)
557 armTip( const BRect& screenRect, const char* text, TipManager::offset_mode_t offsetMode, BPoint offset, uint32 flags) argument
600 hideTip( const BRect& screenRect) argument
H A DTipManagerImpl.h288 const BRect& screenRect,
294 // Hide tip corresponding to the given screenRect, if any.
298 const BRect& screenRect);
/haiku-fatelf/src/apps/cortex/RouteApp/
H A DRouteWindow.cpp540 BRect screenRect = screen.Frame(); local
545 if (!screenRect.Intersects(windowRect)) {
546 windowRect.OffsetTo(screenRect.LeftTop());
553 if (!screenRect.Contains(windowRect)) {
554 if (windowRect.left < screenRect.left) {
555 windowRect.left = screenRect.left + 5.0;
559 if (windowRect.top < screenRect.top) {
560 windowRect.top = screenRect.top + 5.0;
564 if (windowRect.right > screenRect.right) {
565 windowRect.right = screenRect
[all...]
/haiku-fatelf/src/apps/webpositive/autocompletion/
H A DAutoCompleterDefaultImpl.cpp396 BRect screenRect = BScreen().Frame(); local
397 if (listRect.bottom + 1 + listHeight <= screenRect.bottom)
/haiku-fatelf/src/apps/text_search/
H A DGrepWindow.cpp622 BRect screenRect = BScreen(this).Frame(); local
625 (screenRect.Width() - width) / 2,
626 (screenRect.Height() - height) / 2);

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