Searched refs:radius (Results 1 - 25 of 50) sorted by relevance

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/haiku-fatelf/headers/os/interface/
H A DGradientRadial.h23 float radius);
25 float radius);
32 void SetRadius(float radius);
H A DGradientRadialFocus.h23 float radius, const BPoint& focal);
25 float radius, float fx, float fy);
36 void SetRadius(float radius);
H A DGradient.h101 float cx, cy, radius; member in struct:BGradient::__anon343::__anon345
104 float cx, cy, fx, fy, radius; member in struct:BGradient::__anon343::__anon346
/haiku-fatelf/src/kits/interface/
H A DGradientRadial.cpp19 fData.radial.radius = 0.0f;
25 BGradientRadial::BGradientRadial(const BPoint& center, float radius) argument
29 fData.radial.radius = radius;
35 BGradientRadial::BGradientRadial(float cx, float cy, float radius) argument
39 fData.radial.radius = radius;
74 return fData.radial.radius;
80 BGradientRadial::SetRadius(float radius) argument
82 fData.radial.radius
[all...]
H A DGradientRadialFocus.cpp21 fData.radial_focus.radius = 0.0f;
27 BGradientRadialFocus::BGradientRadialFocus(const BPoint& center, float radius, argument
34 fData.radial_focus.radius = radius;
40 BGradientRadialFocus::BGradientRadialFocus(float cx, float cy, float radius, argument
47 fData.radial_focus.radius = radius;
108 return fData.radial_focus.radius;
114 BGradientRadialFocus::SetRadius(float radius) argument
116 fData.radial_focus.radius
[all...]
/haiku-fatelf/headers/libs/agg/
H A Dagg_rounded_rect.h39 void radius(double r);
40 void radius(double rx, double ry);
41 void radius(double rx_bottom, double ry_bottom, double rx_top, double ry_top);
42 void radius(double rx1, double ry1, double rx2, double ry2,
H A Dagg_image_filters.h53 double r = filter.radius();
80 double radius() const { return m_radius; } function in class:agg::image_filter_lut
87 void realloc_lut(double radius);
115 static double radius() { return 1.0; } function in struct:agg::image_filter_bilinear
126 static double radius() { return 1.0; } function in struct:agg::image_filter_hanning
137 static double radius() { return 1.0; } function in struct:agg::image_filter_hamming
147 static double radius() { return 1.0; } function in struct:agg::image_filter_hermite
157 static double radius() { return 1.5; } function in struct:agg::image_filter_quadric
176 static double radius() { return 2.0; } function in class:agg::image_filter_bicubic
199 static double radius() { retur function in class:agg::image_filter_kaiser
227 static double radius() { return 2.0; } function in struct:agg::image_filter_catrom
253 static double radius() { return 2.0; } function in class:agg::image_filter_mitchell
266 static double radius() { return 2.0; } function in struct:agg::image_filter_spline16
281 static double radius() { return 3.0; } function in struct:agg::image_filter_spline36
300 static double radius() { return 2.0; } function in struct:agg::image_filter_gaussian
311 static double radius() { return 3.2383; } function in struct:agg::image_filter_bessel
324 double radius() const { return m_radius; } function in class:agg::image_filter_sinc
341 double radius() const { return m_radius; } function in class:agg::image_filter_lanczos
360 double radius() const { return m_radius; } function in class:agg::image_filter_blackman
[all...]
H A Dagg_trans_warp_magnifier.h34 void radius(double r) { m_radius = r; } function in class:agg::trans_warp_magnifier
/haiku-fatelf/src/add-ons/translators/exr/openexr/imath/
H A DImathSphere.h58 T radius; member in class:Imath::Sphere3
64 Sphere3() : center(0,0,0), radius(0) {}
65 Sphere3(const Vec3<T> &c, T r) : center(c), radius(r) {}
70 // s.circumscribe(b) sets center and radius of sphere s
112 radius = (box.max - center).length();
123 T C = (v ^ v) - (radius * radius);
/haiku-fatelf/src/apps/mediaplayer/support/
H A DStackBlurFilter.h26 // for 8-bit per channel and radius not exceeding 254 the division is
44 void Filter(BBitmap* bitmap, double radius);
/haiku-fatelf/src/libs/agg/src/
H A Dagg_image_filters.cpp27 void image_filter_lut::realloc_lut(double radius) argument
29 m_radius = radius;
30 m_diameter = uceil(radius) * 2;
H A Dagg_rounded_rect.cpp48 void rounded_rect::radius(double r) function in class:agg::rounded_rect
54 void rounded_rect::radius(double rx, double ry) function in class:agg::rounded_rect
61 void rounded_rect::radius(double rx_bottom, double ry_bottom, function in class:agg::rounded_rect
71 void rounded_rect::radius(double rx1, double ry1, double rx2, double ry2, function in class:agg::rounded_rect
H A Dagg_trans_warp_magnifier.cpp45 t.radius(m_radius * m_magn);
/haiku-fatelf/src/apps/icon-o-matic/generic/property/view/specific_properties/
H A DBoolValueView.cpp70 float radius = ceilf((height - 6.0) / 2.0); local
73 fCheckBoxRect.Set(centerX - radius, centerY - radius,
74 centerX + radius, centerY + radius);
/haiku-fatelf/src/apps/3dmov/
H A DViewSphere.cpp29 Sphere(const float radius, const int stacks = 10, const int slices = 10);
44 ARGUMENTS: radius
50 Sphere :: Sphere(const float radius, const int stacks, const int slices) argument
73 r0 = radius * sind(180 * (float)i/(float)stacks);
74 r1 = radius * sind(180 * (float)(i+1)/(float)stacks);
80 z = radius * cosd(180*z0);
93 z = radius * cosd(180*z1);
/haiku-fatelf/src/preferences/time/
H A DAnalogClock.h53 bool _InHand(BPoint point, int32 ticks, float radius);
54 void _DrawHands(float x, float y, float radius,
H A DAnalogClock.cpp409 TAnalogClock::_InHand(BPoint point, int32 ticks, float radius) argument
416 if (radius < pRadius)
430 TAnalogClock::_DrawHands(float x, float y, float radius, argument
441 offsetX = (radius * 0.7) * sinf((hours * M_PI) / 6.0);
442 offsetY = (radius * 0.7) * cosf((hours * M_PI) / 6.0);
449 offsetX = (radius * 0.9) * sinf((minutes * M_PI) / 30.0);
450 offsetY = (radius * 0.9) * cosf((minutes * M_PI) / 30.0);
457 offsetX = (radius * 0.95) * sinf((fSeconds * M_PI) / 30.0);
458 offsetY = (radius * 0.95) * cosf((fSeconds * M_PI) / 30.0);
464 FillEllipse(BPoint(x, y), radius * 0.0
[all...]
/haiku-fatelf/src/preferences/mouse/
H A DMouseView.cpp204 float radius = 10; local
208 FillRoundRect(mouseBody.OffsetByCopy(2, 2), radius, radius);
214 FillRoundRect(mouseBody, radius, radius, gradient);
218 StrokeRoundRect(mouseBody, radius, radius);
/haiku-fatelf/src/libs/print/libgutenprint/doc/gutenprint/html/
H A Ddoxygen.css164 border-radius: 0.5em;
165 -webkit-border-radius: .5em;
166 -moz-border-radius: .5em;
427 border-top-right-radius: 8px;
428 border-top-left-radius: 8px;
431 -moz-border-radius-topright: 8px;
432 -moz-border-radius-topleft: 8px;
435 -webkit-border-top-right-radius: 8px;
436 -webkit-border-top-left-radius: 8px;
451 border-bottom-left-radius
[all...]
/haiku-fatelf/src/libs/print/libgutenprint/doc/gutenprintui2/html/
H A Ddoxygen.css164 border-radius: 0.5em;
165 -webkit-border-radius: .5em;
166 -moz-border-radius: .5em;
427 border-top-right-radius: 8px;
428 border-top-left-radius: 8px;
431 -moz-border-radius-topright: 8px;
432 -moz-border-radius-topleft: 8px;
435 -webkit-border-top-right-radius: 8px;
436 -webkit-border-top-left-radius: 8px;
451 border-bottom-left-radius
[all...]
/haiku-fatelf/src/tests/servers/app/playground/
H A DStates.cpp235 float radius = min_c(r.Width() / 3.0, r.Height() / 3.0); local
237 view->FillRoundRect(r, radius, radius);
239 view->StrokeRoundRect(r, radius, radius);
/haiku-fatelf/headers/private/interface/
H A DPictureDataWriter.h58 status_t WriteDrawRoundRect(const BRect &rect, const BPoint &radius, const bool &fill);
60 status_t WriteDrawArc(const BPoint &center, const BPoint &radius,
/haiku-fatelf/src/tests/kits/game/chart/
H A DChartRender.cpp115 float radius, x0, y0, x, y, dist, delta; local
128 radius = (float)(i+1) * (2.8/(float)LEVEL_COUNT);
141 delta = radius - dist + 0.5;
163 if (radius < 0.25) {
164 color = (uint8)(32.0 * radius * radius + ROUNDING);
168 else if (radius < 0.75) {
169 delta = radius + 0.25;
/haiku-fatelf/docs/userguide/
H A DHaiku-doc.css218 -webkit-border-radius: 10px;
219 -khtml-border-radius: 10px;
220 -moz-border-radius: 10px;
221 border-radius: 10px;
344 -webkit-border-radius: 3px;
345 -khtml-border-radius: 3px;
346 -moz-border-radius: 3px;
347 border-radius: 3px;
/haiku-fatelf/docs/welcome/
H A DHaiku-doc.css218 -webkit-border-radius: 10px;
219 -khtml-border-radius: 10px;
220 -moz-border-radius: 10px;
221 border-radius: 10px;
344 -webkit-border-radius: 3px;
345 -khtml-border-radius: 3px;
346 -moz-border-radius: 3px;
347 border-radius: 3px;

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