/haiku-fatelf/headers/os/interface/ |
H A D | GradientRadial.h | 23 float radius); 25 float radius); 32 void SetRadius(float radius);
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H A D | GradientRadialFocus.h | 23 float radius, const BPoint& focal); 25 float radius, float fx, float fy); 36 void SetRadius(float radius);
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H A D | Gradient.h | 101 float cx, cy, radius; member in struct:BGradient::__anon343::__anon345 104 float cx, cy, fx, fy, radius; member in struct:BGradient::__anon343::__anon346
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/haiku-fatelf/src/kits/interface/ |
H A D | GradientRadial.cpp | 19 fData.radial.radius = 0.0f; 25 BGradientRadial::BGradientRadial(const BPoint& center, float radius) argument 29 fData.radial.radius = radius; 35 BGradientRadial::BGradientRadial(float cx, float cy, float radius) argument 39 fData.radial.radius = radius; 74 return fData.radial.radius; 80 BGradientRadial::SetRadius(float radius) argument 82 fData.radial.radius [all...] |
H A D | GradientRadialFocus.cpp | 21 fData.radial_focus.radius = 0.0f; 27 BGradientRadialFocus::BGradientRadialFocus(const BPoint& center, float radius, argument 34 fData.radial_focus.radius = radius; 40 BGradientRadialFocus::BGradientRadialFocus(float cx, float cy, float radius, argument 47 fData.radial_focus.radius = radius; 108 return fData.radial_focus.radius; 114 BGradientRadialFocus::SetRadius(float radius) argument 116 fData.radial_focus.radius [all...] |
/haiku-fatelf/headers/libs/agg/ |
H A D | agg_rounded_rect.h | 39 void radius(double r); 40 void radius(double rx, double ry); 41 void radius(double rx_bottom, double ry_bottom, double rx_top, double ry_top); 42 void radius(double rx1, double ry1, double rx2, double ry2,
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H A D | agg_image_filters.h | 53 double r = filter.radius(); 80 double radius() const { return m_radius; } function in class:agg::image_filter_lut 87 void realloc_lut(double radius); 115 static double radius() { return 1.0; } function in struct:agg::image_filter_bilinear 126 static double radius() { return 1.0; } function in struct:agg::image_filter_hanning 137 static double radius() { return 1.0; } function in struct:agg::image_filter_hamming 147 static double radius() { return 1.0; } function in struct:agg::image_filter_hermite 157 static double radius() { return 1.5; } function in struct:agg::image_filter_quadric 176 static double radius() { return 2.0; } function in class:agg::image_filter_bicubic 199 static double radius() { retur function in class:agg::image_filter_kaiser 227 static double radius() { return 2.0; } function in struct:agg::image_filter_catrom 253 static double radius() { return 2.0; } function in class:agg::image_filter_mitchell 266 static double radius() { return 2.0; } function in struct:agg::image_filter_spline16 281 static double radius() { return 3.0; } function in struct:agg::image_filter_spline36 300 static double radius() { return 2.0; } function in struct:agg::image_filter_gaussian 311 static double radius() { return 3.2383; } function in struct:agg::image_filter_bessel 324 double radius() const { return m_radius; } function in class:agg::image_filter_sinc 341 double radius() const { return m_radius; } function in class:agg::image_filter_lanczos 360 double radius() const { return m_radius; } function in class:agg::image_filter_blackman [all...] |
H A D | agg_trans_warp_magnifier.h | 34 void radius(double r) { m_radius = r; } function in class:agg::trans_warp_magnifier
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/haiku-fatelf/src/add-ons/translators/exr/openexr/imath/ |
H A D | ImathSphere.h | 58 T radius; member in class:Imath::Sphere3 64 Sphere3() : center(0,0,0), radius(0) {} 65 Sphere3(const Vec3<T> &c, T r) : center(c), radius(r) {} 70 // s.circumscribe(b) sets center and radius of sphere s 112 radius = (box.max - center).length(); 123 T C = (v ^ v) - (radius * radius);
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/haiku-fatelf/src/apps/mediaplayer/support/ |
H A D | StackBlurFilter.h | 26 // for 8-bit per channel and radius not exceeding 254 the division is 44 void Filter(BBitmap* bitmap, double radius);
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/haiku-fatelf/src/libs/agg/src/ |
H A D | agg_image_filters.cpp | 27 void image_filter_lut::realloc_lut(double radius) argument 29 m_radius = radius; 30 m_diameter = uceil(radius) * 2;
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H A D | agg_rounded_rect.cpp | 48 void rounded_rect::radius(double r) function in class:agg::rounded_rect 54 void rounded_rect::radius(double rx, double ry) function in class:agg::rounded_rect 61 void rounded_rect::radius(double rx_bottom, double ry_bottom, function in class:agg::rounded_rect 71 void rounded_rect::radius(double rx1, double ry1, double rx2, double ry2, function in class:agg::rounded_rect
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H A D | agg_trans_warp_magnifier.cpp | 45 t.radius(m_radius * m_magn);
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/haiku-fatelf/src/apps/icon-o-matic/generic/property/view/specific_properties/ |
H A D | BoolValueView.cpp | 70 float radius = ceilf((height - 6.0) / 2.0); local 73 fCheckBoxRect.Set(centerX - radius, centerY - radius, 74 centerX + radius, centerY + radius);
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/haiku-fatelf/src/apps/3dmov/ |
H A D | ViewSphere.cpp | 29 Sphere(const float radius, const int stacks = 10, const int slices = 10); 44 ARGUMENTS: radius 50 Sphere :: Sphere(const float radius, const int stacks, const int slices) argument 73 r0 = radius * sind(180 * (float)i/(float)stacks); 74 r1 = radius * sind(180 * (float)(i+1)/(float)stacks); 80 z = radius * cosd(180*z0); 93 z = radius * cosd(180*z1);
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/haiku-fatelf/src/preferences/time/ |
H A D | AnalogClock.h | 53 bool _InHand(BPoint point, int32 ticks, float radius); 54 void _DrawHands(float x, float y, float radius,
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H A D | AnalogClock.cpp | 409 TAnalogClock::_InHand(BPoint point, int32 ticks, float radius) argument 416 if (radius < pRadius) 430 TAnalogClock::_DrawHands(float x, float y, float radius, argument 441 offsetX = (radius * 0.7) * sinf((hours * M_PI) / 6.0); 442 offsetY = (radius * 0.7) * cosf((hours * M_PI) / 6.0); 449 offsetX = (radius * 0.9) * sinf((minutes * M_PI) / 30.0); 450 offsetY = (radius * 0.9) * cosf((minutes * M_PI) / 30.0); 457 offsetX = (radius * 0.95) * sinf((fSeconds * M_PI) / 30.0); 458 offsetY = (radius * 0.95) * cosf((fSeconds * M_PI) / 30.0); 464 FillEllipse(BPoint(x, y), radius * 0.0 [all...] |
/haiku-fatelf/src/preferences/mouse/ |
H A D | MouseView.cpp | 204 float radius = 10; local 208 FillRoundRect(mouseBody.OffsetByCopy(2, 2), radius, radius); 214 FillRoundRect(mouseBody, radius, radius, gradient); 218 StrokeRoundRect(mouseBody, radius, radius);
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/haiku-fatelf/src/libs/print/libgutenprint/doc/gutenprint/html/ |
H A D | doxygen.css | 164 border-radius: 0.5em; 165 -webkit-border-radius: .5em; 166 -moz-border-radius: .5em; 427 border-top-right-radius: 8px; 428 border-top-left-radius: 8px; 431 -moz-border-radius-topright: 8px; 432 -moz-border-radius-topleft: 8px; 435 -webkit-border-top-right-radius: 8px; 436 -webkit-border-top-left-radius: 8px; 451 border-bottom-left-radius [all...] |
/haiku-fatelf/src/libs/print/libgutenprint/doc/gutenprintui2/html/ |
H A D | doxygen.css | 164 border-radius: 0.5em; 165 -webkit-border-radius: .5em; 166 -moz-border-radius: .5em; 427 border-top-right-radius: 8px; 428 border-top-left-radius: 8px; 431 -moz-border-radius-topright: 8px; 432 -moz-border-radius-topleft: 8px; 435 -webkit-border-top-right-radius: 8px; 436 -webkit-border-top-left-radius: 8px; 451 border-bottom-left-radius [all...] |
/haiku-fatelf/src/tests/servers/app/playground/ |
H A D | States.cpp | 235 float radius = min_c(r.Width() / 3.0, r.Height() / 3.0); local 237 view->FillRoundRect(r, radius, radius); 239 view->StrokeRoundRect(r, radius, radius);
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/haiku-fatelf/headers/private/interface/ |
H A D | PictureDataWriter.h | 58 status_t WriteDrawRoundRect(const BRect &rect, const BPoint &radius, const bool &fill); 60 status_t WriteDrawArc(const BPoint ¢er, const BPoint &radius,
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/haiku-fatelf/src/tests/kits/game/chart/ |
H A D | ChartRender.cpp | 115 float radius, x0, y0, x, y, dist, delta; local 128 radius = (float)(i+1) * (2.8/(float)LEVEL_COUNT); 141 delta = radius - dist + 0.5; 163 if (radius < 0.25) { 164 color = (uint8)(32.0 * radius * radius + ROUNDING); 168 else if (radius < 0.75) { 169 delta = radius + 0.25;
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/haiku-fatelf/docs/userguide/ |
H A D | Haiku-doc.css | 218 -webkit-border-radius: 10px; 219 -khtml-border-radius: 10px; 220 -moz-border-radius: 10px; 221 border-radius: 10px; 344 -webkit-border-radius: 3px; 345 -khtml-border-radius: 3px; 346 -moz-border-radius: 3px; 347 border-radius: 3px;
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/haiku-fatelf/docs/welcome/ |
H A D | Haiku-doc.css | 218 -webkit-border-radius: 10px; 219 -khtml-border-radius: 10px; 220 -moz-border-radius: 10px; 221 border-radius: 10px; 344 -webkit-border-radius: 3px; 345 -khtml-border-radius: 3px; 346 -moz-border-radius: 3px; 347 border-radius: 3px;
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