Searched refs:poseRect (Results 1 - 3 of 3) sorted by relevance

/haiku-fatelf/src/kits/tracker/
H A DPose.h69 void Draw(BRect poseRect, const BRect& updateRect, BPoseView*,
71 void Draw(BRect poseRect, const BRect& updateRect, BPoseView*,
241 BPose::Draw(BRect poseRect, const BRect& updateRect, BPoseView* view, argument
244 Draw(poseRect, updateRect, view, (BView*)view, fullDraw, BPoint(0, 0),
H A DPoseView.cpp3150 BRect poseRect(pose->CalcRect(this));
3151 Invalidate(poseRect);
3216 BRect poseRect(pose->CalcRect(this));
3217 if (bounds.Contains(poseRect.LeftTop())
3218 || bounds.Contains(poseRect.LeftBottom())
3219 || bounds.Contains(poseRect.RightBottom())
3220 || bounds.Contains(poseRect.RightTop())) {
3221 Invalidate(poseRect);
3679 BPoseView::SlotOccupied(BRect poseRect, BRect viewBounds) const argument
3686 if (poseRect
3712 NextSlot(BPose* pose, BRect &poseRect, BRect viewBounds) argument
3862 BRect poseRect; local
3886 ScrollIntoView(BRect poseRect) argument
3921 BRect poseRect = CalcPoseRect(pose, index); local
6165 BRect poseRect; local
6218 BRect poseRect; local
9419 FrameForPose(BPose* targetpose, bool convert, BRect* poseRect) argument
9578 BRect poseRect = fDropTarget->CalcRect(loc, this, false); local
9595 BRect poseRect = pose->CalcRect(this); local
[all...]
H A DPoseView.h336 void ScrollIntoView(BRect poseRect);
341 bool FrameForPose(BPose* targetpose, bool convert, BRect* poseRect);
528 bool SlotOccupied(BRect poseRect, BRect viewBounds) const;
529 void NextSlot(BPose*, BRect&poseRect, BRect viewBounds);

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