Searched refs:numGroups (Results 1 - 4 of 4) sorted by relevance

/haiku-fatelf/src/add-ons/kernel/file_systems/ext2/
H A DBlockAllocator.cpp815 uint32 numGroups = allocator->fNumGroups - 1; local
820 for (uint32 i = 0; i < numGroups; ++i) {
833 status_t status = groups[numGroups].Initialize(volume, numGroups,
834 allocator->fNumBlocks - allocator->fBlocksPerGroup * numGroups
841 freeBlocks += groups[numGroups].FreeBits();
/haiku-fatelf/src/tests/add-ons/kernel/file_systems/bfs/r5/
H A DVolume.cpp211 int32 numGroups; local
214 numGroups = (bitmapBlocks + blocksPerGroup - 1) / blocksPerGroup;
215 if (numGroups > kDesiredAllocationGroups) {
225 num_ags = HOST_ENDIAN_TO_BFS_INT32(numGroups);
/haiku-fatelf/src/add-ons/kernel/file_systems/bfs/
H A DVolume.cpp254 int32 numGroups; local
257 numGroups = (bitmapBlocks + blocksPerGroup - 1) / blocksPerGroup;
258 if (numGroups > kDesiredAllocationGroups) {
268 num_ags = HOST_ENDIAN_TO_BFS_INT32(numGroups);
H A DBlockAllocator.cpp661 int32 numGroups = allocator->fNumGroups;
663 for (int32 i = 0; i < numGroups; i++) {
669 if (i == numGroups - 1) {

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