Searched refs:m_z (Results 1 - 4 of 4) sorted by relevance
/haiku-fatelf/src/apps/glteapot/ |
H A D | Vector3.h | 41 float m_z;
member in class:Vector3 55 m_x = x, m_y = y, m_z = z;
65 inline const float& z() const { return m_z; }
72 m_z=z;
77 m_x += v.x(); m_y += v.y(); m_z += v.z();
84 m_x -= v.x(); m_y -= v.y(); m_z -= v.z();
91 m_x *= s; m_y *= s; m_z *= s;
105 return m_x * v.x() + m_y * v.y() + m_z * v.z();
152 fabs(m_z));
159 m_y * v.z() - m_z * [all...] |
H A D | Quaternion.h | 42 float m_z;
member in class:Quaternion 54 m_x = x, m_y = y, m_z = z, m_w = w;
73 inline const float& z() const { return m_z; }
83 m_z=z;
92 m_z=z;
127 m_x += q.x(); m_y += q.y(); m_z += q.z(); m_w += q.m_w;
134 m_x -= q.x(); m_y -= q.y(); m_z -= q.z(); m_w -= q.m_w;
141 m_x *= s; m_y *= s; m_z *= s; m_w *= s;
148 setValue(m_w * q.x() + m_x * q.m_w + m_y * q.z() - m_z * q.y(),
149 m_w * q.y() + m_y * q.m_w + m_z * [all...] |
/haiku-fatelf/src/apps/haiku3d/ |
H A D | Vector3.h | 52 float m_z; member in class:Vector3 66 m_x = x, m_y = y, m_z = z; 76 inline const float& z() const { return m_z; } 83 m_z = z; 88 m_x += v.x(); m_y += v.y(); m_z += v.z(); 95 m_x -= v.x(); m_y -= v.y(); m_z -= v.z(); 102 m_x *= s; m_y *= s; m_z *= s; 116 return m_x * v.x() + m_y * v.y() + m_z * v.z(); 163 fabs(m_z)); 170 m_y * v.z() - m_z * [all...] |
H A D | Quaternion.h | 49 float m_z; member in class:Quaternion 61 m_x = x, m_y = y, m_z = z, m_w = w; 80 inline const float& z() const { return m_z; } 90 m_z = z; 99 m_z = z; 134 m_x += q.x(); m_y += q.y(); m_z += q.z(); m_w += q.m_w; 141 m_x -= q.x(); m_y -= q.y(); m_z -= q.z(); m_w -= q.m_w; 148 m_x *= s; m_y *= s; m_z *= s; m_w *= s; 155 setValue(m_w * q.x() + m_x * q.m_w + m_y * q.z() - m_z * q.y(), 156 m_w * q.y() + m_y * q.m_w + m_z * [all...] |
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