/haiku-fatelf/headers/os/game/ |
H A D | DirectWindow.h | 62 window_look look, window_feel feel,
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/haiku-fatelf/src/kits/interface/ |
H A D | Window.cpp | 309 window_look look; local 311 _DecomposeType(type, &look, &feel); 313 _InitData(frame, title, look, feel, flags, workspace); 317 BWindow::BWindow(BRect frame, const char* title, window_look look, argument 322 _InitData(frame, title, look, feel, flags, workspace); 335 window_look look; local 336 data->FindInt32("_wlook", (int32*)&look); 352 _InitData(fFrame, title, look, feel, fFlags, workspaces); 2134 // probably no-border window look 2296 window_look look; local 2316 SetLook(window_look look) argument 2761 _InitData(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace, int32 bitmapToken) argument 3133 _ComposeType(window_look look, window_feel feel) const argument [all...] |
/haiku-fatelf/src/kits/tracker/ |
H A D | OpenWithWindow.cpp | 80 LockingList<BWindow>* windowList, window_look look, window_feel feel, 82 : BContainerWindow(windowList, 0, look, feel, flags, workspace), 1577 // don't check for these if we didn't look for every single app 79 OpenWithContainerWindow(BMessage* entriesToOpen, LockingList<BWindow>* windowList, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | FilePanelPriv.cpp | 147 window_look look, window_feel feel, bool hideWhenDone) 148 : BContainerWindow(0, containerWindowFlags, look, feel, 0, B_CURRENT_WORKSPACE), 144 TFilePanel(file_panel_mode mode, BMessenger* target, const BEntry* startDir, uint32 nodeFlavors, bool multipleSelection, BMessage* message, BRefFilter* filter, uint32 containerWindowFlags, window_look look, window_feel feel, bool hideWhenDone) argument
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H A D | ContainerWindow.cpp | 554 window_look look, window_feel feel, uint32 flags, uint32 workspace) 555 : BWindow(InitialWindowRect(feel), "TrackerWindow", look, feel, flags, 1080 // look for background image info in the window's node 1085 // look for background image info in the source for defaults 1101 // use the default look 1123 // look for background image info in the window's node 1127 // look for background image info in the source for defaults 1944 // at this place, have a look at: 552 BContainerWindow(LockingList<BWindow>* list, uint32 containerWindowFlags, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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/haiku-fatelf/src/apps/launchbox/ |
H A D | MainWindow.cpp | 385 // restore window look 386 window_look look; local 387 if (message->FindInt32("window look", (int32*)&look) == B_OK) 388 SetLook(look); 462 // store window frame and look 466 if (message->ReplaceInt32("window look", Look()) != B_OK) 467 message->AddInt32("window look", Look());
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/haiku-fatelf/src/servers/app/stackandtile/ |
H A D | StackAndTile.cpp | 442 StackAndTile::WindowLookChanged(Window* window, window_look look) argument 447 satWindow->WindowLookChanged(look);
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H A D | SATWindow.cpp | 187 SATWindow::WindowLookChanged(window_look look) argument 190 fSATSnappingBehaviourList.ItemAt(i)->WindowLookChanged(look);
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H A D | SATWindow.h | 50 void WindowLookChanged(window_look look);
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H A D | StackAndTile.h | 84 window_look look); 173 virtual void WindowLookChanged(window_look look) {} argument
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H A D | Stacking.cpp | 285 SATStacking::WindowLookChanged(window_look look) argument
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H A D | Stacking.h | 37 void WindowLookChanged(window_look look);
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H A D | Tiling.cpp | 86 SATTiling::WindowLookChanged(window_look look) argument
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H A D | Tiling.h | 29 void WindowLookChanged(window_look look);
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/haiku-fatelf/src/tests/add-ons/kernel/file_systems/userlandfs/r5/src/test/netfs/authentication_server/ |
H A D | Panel.cpp | 56 window_look look, window_feel feel, 58 : BWindow(frame, title, look, feel, flags, workspace) 55 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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H A D | Panel.h | 17 window_look look,
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/haiku-fatelf/src/tests/servers/app/look_and_feel/ |
H A D | LookAndFeel.cpp | 38 Window(BRect frame, window_look look, window_feel feel); 45 BMessage* AddWindowMessage(window_look look, window_feel feel); 53 Window::Window(BRect frame, window_look look, window_feel feel) argument 54 : BWindow(frame, TitleForFeel(feel).String(), look, feel, 68 const struct { const char* name; int32 look; } looks[] = { member in struct:__anon5868 76 message->AddInt32("look", looks[i].look); 78 if (looks[i].look == (int32)Look()) 85 BMenuField* menuField = new BMenuField(rect, "look", "Look:", menu); 233 int32 look; local 284 int32 look, feel; local 329 AddWindowMessage(window_look look, window_feel feel) argument [all...] |
/haiku-fatelf/src/libs/ncurses/test/ |
H A D | ins_wide.c | 198 WINDOW *look = 0; local 219 look = newwin(limit, COLS - (2 * (level - 1)), 0, level - 1); 222 box(look, 0, 0); 223 wnoutrefresh(look); 284 touchwin(look); 288 wnoutrefresh(look); 437 delwin(look);
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H A D | inserts.c | 118 WINDOW *look = 0; local 139 look = newwin(limit, COLS - (2 * (level - 1)), 0, level - 1); 142 box(look, 0, 0); 143 wnoutrefresh(look); 188 touchwin(look); 192 wnoutrefresh(look); 346 delwin(look);
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/haiku-fatelf/src/libs/print/libprint/ |
H A D | BlockingWindow.cpp | 77 HWindow::HWindow(BRect frame, const char *title, window_look look, window_feel feel, argument 79 : BWindow(frame, title, look, feel, flags, workspace) 150 BlockingWindow::BlockingWindow(BRect frame, const char *title, window_look look, argument 152 : HWindow(frame, title, look, feel, flags, workspace)
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H A D | DialogWindow.cpp | 24 window_look look, 28 : BWindow(frame, title, look, feel, flags, workspace) 22 DialogWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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/haiku-fatelf/src/libs/termcap/ |
H A D | texinfo.tex | 1368 \else{\tclose{\kbdfont\look}}\fi 1369 \else{\tclose{\kbdfont\look}}\fi} 1429 % argument is to make the input look right: @dmn{pt} instead of @dmn{}pt. 1433 \def\kbd#1{\def\look{#1}\expandafter\kbdfoo\look??\par} 1900 % continuing to look for a <number>. 2377 % We must actually expand the ignored text to look for the @end 3587 % 3) Likewise, headings look best if no \parindent is used, and 5865 % use math or other variants that look better in normal text. 5976 % These look o [all...] |
/haiku-fatelf/src/preferences/joysticks/ |
H A D | CalibWin.cpp | 28 CalibWin::CalibWin(BRect frame,const char *title, window_look look, argument 30 : BWindow(frame,title,look,feel,flags,workspace)
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H A D | CalibWin.h | 35 window_look look,
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H A D | MessageWin.cpp | 20 window_look look, window_feel feel, uint32 flags, uint32 workspace) 21 : BWindow(parentFrame ,title ,look ,feel, flags, workspace) 19 MessageWin(BRect parentFrame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
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