Searched refs:look (Results 1 - 25 of 79) sorted by last modified time

1234

/haiku-fatelf/headers/os/game/
H A DDirectWindow.h62 window_look look, window_feel feel,
/haiku-fatelf/src/kits/interface/
H A DWindow.cpp309 window_look look; local
311 _DecomposeType(type, &look, &feel);
313 _InitData(frame, title, look, feel, flags, workspace);
317 BWindow::BWindow(BRect frame, const char* title, window_look look, argument
322 _InitData(frame, title, look, feel, flags, workspace);
335 window_look look; local
336 data->FindInt32("_wlook", (int32*)&look);
352 _InitData(fFrame, title, look, feel, fFlags, workspaces);
2134 // probably no-border window look
2296 window_look look; local
2316 SetLook(window_look look) argument
2761 _InitData(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace, int32 bitmapToken) argument
3133 _ComposeType(window_look look, window_feel feel) const argument
[all...]
/haiku-fatelf/src/kits/tracker/
H A DOpenWithWindow.cpp80 LockingList<BWindow>* windowList, window_look look, window_feel feel,
82 : BContainerWindow(windowList, 0, look, feel, flags, workspace),
1577 // don't check for these if we didn't look for every single app
79 OpenWithContainerWindow(BMessage* entriesToOpen, LockingList<BWindow>* windowList, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DFilePanelPriv.cpp147 window_look look, window_feel feel, bool hideWhenDone)
148 : BContainerWindow(0, containerWindowFlags, look, feel, 0, B_CURRENT_WORKSPACE),
144 TFilePanel(file_panel_mode mode, BMessenger* target, const BEntry* startDir, uint32 nodeFlavors, bool multipleSelection, BMessage* message, BRefFilter* filter, uint32 containerWindowFlags, window_look look, window_feel feel, bool hideWhenDone) argument
H A DContainerWindow.cpp554 window_look look, window_feel feel, uint32 flags, uint32 workspace)
555 : BWindow(InitialWindowRect(feel), "TrackerWindow", look, feel, flags,
1080 // look for background image info in the window's node
1085 // look for background image info in the source for defaults
1101 // use the default look
1123 // look for background image info in the window's node
1127 // look for background image info in the source for defaults
1944 // at this place, have a look at:
552 BContainerWindow(LockingList<BWindow>* list, uint32 containerWindowFlags, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
/haiku-fatelf/src/apps/launchbox/
H A DMainWindow.cpp385 // restore window look
386 window_look look; local
387 if (message->FindInt32("window look", (int32*)&look) == B_OK)
388 SetLook(look);
462 // store window frame and look
466 if (message->ReplaceInt32("window look", Look()) != B_OK)
467 message->AddInt32("window look", Look());
/haiku-fatelf/src/servers/app/stackandtile/
H A DStackAndTile.cpp442 StackAndTile::WindowLookChanged(Window* window, window_look look) argument
447 satWindow->WindowLookChanged(look);
H A DSATWindow.cpp187 SATWindow::WindowLookChanged(window_look look) argument
190 fSATSnappingBehaviourList.ItemAt(i)->WindowLookChanged(look);
H A DSATWindow.h50 void WindowLookChanged(window_look look);
H A DStackAndTile.h84 window_look look);
173 virtual void WindowLookChanged(window_look look) {} argument
H A DStacking.cpp285 SATStacking::WindowLookChanged(window_look look) argument
H A DStacking.h37 void WindowLookChanged(window_look look);
H A DTiling.cpp86 SATTiling::WindowLookChanged(window_look look) argument
H A DTiling.h29 void WindowLookChanged(window_look look);
/haiku-fatelf/src/tests/add-ons/kernel/file_systems/userlandfs/r5/src/test/netfs/authentication_server/
H A DPanel.cpp56 window_look look, window_feel feel,
58 : BWindow(frame, title, look, feel, flags, workspace)
55 Panel(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
H A DPanel.h17 window_look look,
/haiku-fatelf/src/tests/servers/app/look_and_feel/
H A DLookAndFeel.cpp38 Window(BRect frame, window_look look, window_feel feel);
45 BMessage* AddWindowMessage(window_look look, window_feel feel);
53 Window::Window(BRect frame, window_look look, window_feel feel) argument
54 : BWindow(frame, TitleForFeel(feel).String(), look, feel,
68 const struct { const char* name; int32 look; } looks[] = { member in struct:__anon5868
76 message->AddInt32("look", looks[i].look);
78 if (looks[i].look == (int32)Look())
85 BMenuField* menuField = new BMenuField(rect, "look", "Look:", menu);
233 int32 look; local
284 int32 look, feel; local
329 AddWindowMessage(window_look look, window_feel feel) argument
[all...]
/haiku-fatelf/src/libs/ncurses/test/
H A Dins_wide.c198 WINDOW *look = 0; local
219 look = newwin(limit, COLS - (2 * (level - 1)), 0, level - 1);
222 box(look, 0, 0);
223 wnoutrefresh(look);
284 touchwin(look);
288 wnoutrefresh(look);
437 delwin(look);
H A Dinserts.c118 WINDOW *look = 0; local
139 look = newwin(limit, COLS - (2 * (level - 1)), 0, level - 1);
142 box(look, 0, 0);
143 wnoutrefresh(look);
188 touchwin(look);
192 wnoutrefresh(look);
346 delwin(look);
/haiku-fatelf/src/libs/print/libprint/
H A DBlockingWindow.cpp77 HWindow::HWindow(BRect frame, const char *title, window_look look, window_feel feel, argument
79 : BWindow(frame, title, look, feel, flags, workspace)
150 BlockingWindow::BlockingWindow(BRect frame, const char *title, window_look look, argument
152 : HWindow(frame, title, look, feel, flags, workspace)
H A DDialogWindow.cpp24 window_look look,
28 : BWindow(frame, title, look, feel, flags, workspace)
22 DialogWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
/haiku-fatelf/src/libs/termcap/
H A Dtexinfo.tex1368 \else{\tclose{\kbdfont\look}}\fi
1369 \else{\tclose{\kbdfont\look}}\fi}
1429 % argument is to make the input look right: @dmn{pt} instead of @dmn{}pt.
1433 \def\kbd#1{\def\look{#1}\expandafter\kbdfoo\look??\par}
1900 % continuing to look for a <number>.
2377 % We must actually expand the ignored text to look for the @end
3587 % 3) Likewise, headings look best if no \parindent is used, and
5865 % use math or other variants that look better in normal text.
5976 % These look o
[all...]
/haiku-fatelf/src/preferences/joysticks/
H A DCalibWin.cpp28 CalibWin::CalibWin(BRect frame,const char *title, window_look look, argument
30 : BWindow(frame,title,look,feel,flags,workspace)
H A DCalibWin.h35 window_look look,
H A DMessageWin.cpp20 window_look look, window_feel feel, uint32 flags, uint32 workspace)
21 : BWindow(parentFrame ,title ,look ,feel, flags, workspace)
19 MessageWin(BRect parentFrame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument

Completed in 210 milliseconds

1234