/haiku-fatelf/headers/private/locale/ |
H A D | LanguagePrivate.h | 14 Private(const BLanguage* language = NULL) 16 fLanguage(language) 21 SetTo(const BLanguage* language) argument 23 fLanguage = language;
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H A D | PlainTextCatalog.h | 21 PlainTextCatalog(const char *signature, const char *language, 27 const char *language); 37 const char *language, uint32 fingerprint);
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H A D | DefaultCatalog.h | 27 DefaultCatalog(const entry_ref &catalogOwner, const char *language, 33 const char *language); 50 const char *language, uint32 fingerprint); 52 const char *language);
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H A D | MutableLocaleRoster.h | 45 // 'language'-string-fields which 46 // contain the language-name(s) 53 const char* language = NULL, 59 const char* language);
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/haiku-fatelf/src/bin/bash/lib/readline/ |
H A D | nls.c | 207 char *cp, *language, *result; local 209 cp = language = name; 215 /* This does not make sense: language has to be specified. As 218 if (language == cp) 220 *lenp = strlen (language); 221 result = language; 245 *lenp = strlen (language); 246 result = language;
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/haiku-fatelf/src/bin/gdb/readline/ |
H A D | nls.c | 180 char *cp, *language, *result; local 182 cp = language = name; 188 /* This does not make sense: language has to be specified. As 191 if (language == cp) 193 *lenp = strlen (language); 194 result = language; 218 *lenp = strlen (language); 219 result = language;
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/haiku-fatelf/src/bin/bash/lib/intl/ |
H A D | explodename.c | 56 _nl_explode_name (name, language, modifier, territory, codeset, 59 const char **language; 81 look for the language. Termination symbols are `_' and `@' if 85 *language = cp = name; 86 cp = _nl_find_language (*language); 88 if (*language == cp) 89 /* This does not make sense: language has to be specified. Use 91 cp = strchr (*language, '\0');
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H A D | loadinfo.h | 115 const char *language, const char *territory, 127 /* Split a locale name NAME into its pieces: language, modifier, 145 extern int _nl_explode_name PARAMS ((char *name, const char **language, 154 /* Split a locale name NAME into a leading language part and all the 155 rest. Return a pointer to the first character after the language,
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/haiku-fatelf/src/bin/gawk/intl/ |
H A D | explodename.c | 53 _nl_explode_name (name, language, modifier, territory, codeset, 56 const char **language; 78 look for the language. Termination symbols are `_' and `@' if 82 *language = cp = name; 83 cp = _nl_find_language (*language); 85 if (*language == cp) 86 /* This does not make sense: language has to be specified. Use 88 cp = strchr (*language, '\0');
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H A D | loadinfo.h | 112 const char *language, const char *territory, 124 /* Split a locale name NAME into its pieces: language, modifier, 142 extern int _nl_explode_name PARAMS ((char *name, const char **language, 151 /* Split a locale name NAME into a leading language part and all the 152 rest. Return a pointer to the first character after the language,
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/haiku-fatelf/headers/os/locale/ |
H A D | Language.h | 33 BLanguage(const char* language); 37 status_t SetTo(const char* language);
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H A D | TimeZone.h | 22 const BLanguage* language = NULL); 39 const BLanguage* language = NULL); 41 status_t SetLanguage(const BLanguage* language);
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H A D | CatalogData.h | 22 * variations of a specific language. If for instance the catalog data 'en_uk' 30 const char* language, 102 BCatalogData* instantiate_catalog(const char* signature, const char* language, 107 BCatalogData* create_catalog(const char* signature, const char* language);
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/haiku-fatelf/src/bin/gdb/gdb/ |
H A D | tracepoint.h | 76 enum language language; member in struct:tracepoint
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/haiku-fatelf/src/system/libroot/posix/glibc/intl/ |
H A D | loadinfo.h | 82 const char *language, const char *territory, 93 extern int _nl_explode_name PARAMS ((char *name, const char **language,
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/haiku-fatelf/src/tests/kits/locale/ |
H A D | localeTest.cpp | 86 BLanguage *language = be_locale->Language(); local 87 printf("Language name = \"%s\", code = \"%s\", family = \"%s\"\n", language->Name(), 88 language->Code(), language->Family()); 90 language->Direction() == B_LEFT_TO_RIGHT ? "left-to-right" : 91 language->Direction() == B_RIGHT_TO_LEFT ? "right-to-left" : 95 // const char *string = language.GetString(i); 101 language->GetString(B_MON_1), 102 language->GetString(B_AB_MON_1));
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/haiku-fatelf/src/tools/ |
H A D | hta_committer.sh | 18 --download <lang> Download tarball of language <lang>. 21 Or a language still unknown locally. 36 --diff Show diffs for all languages. Paged. Divided by language. 37 --diff <lang> Show diff for language <lang>. Paged. 41 ("Catalog update for language xx.") 42 You will be asked for svn password once per language. 110 for language in $listOfLanguagesFoundInSubversion ; do 111 DownloadLanguageTarball "$language" 125 echo "Downloading language: $LANGUAGE" 148 echo "WARNING: Max download retries exceeded for language [all...] |
/haiku-fatelf/src/tools/locale/ |
H A D | PlainTextCatalog.cpp | 72 * constructs a PlainTextCatalog with given signature and language and reads 77 PlainTextCatalog::PlainTextCatalog(const char *signature, const char *language, argument 80 HashMapCatalog(signature, language, fingerprint) 88 signature, language, strerror(fInitCheck)); 93 * constructs an empty PlainTextCatalog with given sig and language. 98 const char *language) 100 HashMapCatalog(signature, language, 0), 157 // Get the language 160 fprintf(stderr, "Unable to get language from %s\n", path); 305 // set mimetype-, language 97 PlainTextCatalog(const char *path, const char *signature, const char *language) argument 333 Instantiate(const char *signature, const char *language, uint32 fingerprint) argument 350 instantiate_catalog(const char *signature, const char *language, uint32 fingerprint) argument 364 create_catalog(const char *signature, const char *language) argument [all...] |
H A D | CatalogData.cpp | 15 BCatalogData::BCatalogData(const char *signature, const char *language, argument 20 fLanguageName(language), 25 // canonicalize language-name to lowercase
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/haiku-fatelf/src/libs/print/libgutenprint/src/cups/ |
H A D | Makefile.am | 136 for language in * ; do \ 138 $(mkdir_p) $(DESTDIR)$(cups_modeldir)/$$language; \ 139 cd ppd/$$language; \ 141 (cd ../..; $(INSTALL_DATA) ppd/$$language/$$ppdfile $(DESTDIR)$(cups_modeldir)/$$language) ; \ 231 for language in `$(STP_ENV) ./cups-genppd.@GUTENPRINT_MAJOR_VERSION@.@GUTENPRINT_MINOR_VERSION@ -L` ; do \ 232 mkdir ppd/$$language ; \ 233 echo "$$language:" ; \ 234 LC_ALL=$$language LANG=$$language LANGUAG [all...] |
/haiku-fatelf/src/kits/locale/ |
H A D | TimeUnitFormat.cpp | 89 BLanguage language; 91 fLocale->GetLanguage(&language); 93 BLocale::Default()->GetLanguage(&language); 95 Locale icuLocale(language.Code());
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H A D | CatalogData.cpp | 10 BCatalogData::BCatalogData(const char* signature, const char* language, argument 15 fLanguageName(language),
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/haiku-fatelf/src/apps/firstbootprompt/ |
H A D | BootPromptWindow.cpp | 71 LanguageItem(const char* label, const char* language) argument 74 fLanguage(language) 80 language) != B_OK)) { 221 preferredLanguages.AddString("language", item->Language()); 226 // Select default keymap by language 227 BLanguage language(item->Language()); 228 BMenuItem* keymapItem = _KeymapItemForLanguage(language); 259 BString language; local 260 if (BLocaleRoster::Default()->GetCatalog()->GetLanguage(&language) == B_OK) 261 settings.AddString("language", languag 332 BLanguage* language; local [all...] |
/haiku-fatelf/src/bin/sharutils/intl/ |
H A D | finddomain.c | 88 const char *language, 115 const char *language; local 130 language[_territory[.codeset]][@modifier] 134 language[_territory][+audience][+special][,sponsor][_revision] 192 look for the language. Termination symbols are `_' and `@' if 196 language = cp = locale; 201 if (language == cp) 202 /* This does not make sense: language has to be specified. Use 204 cp = strchr (language, '\0'); 299 retval = make_entry_rec (dirname, mask, language, territor [all...] |
/haiku-fatelf/src/bin/gdb/gdb/po/ |
H A D | gdbtext | 34 --language=c \
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