Searched refs:inval (Results 1 - 5 of 5) sorted by relevance

/haiku-fatelf/src/kits/tracker/
H A DPose.h67 void MoveTo(BPoint, BPoseView*, bool inval = true);
H A DPose.cpp712 BPose::MoveTo(BPoint point, BPoseView* poseView, bool inval) argument
725 if (inval)
747 if (inval) {
H A DPoseView.cpp1043 bool inval = false; local
1045 inval = true;
1049 if (inval) {
/haiku-fatelf/src/apps/mail/
H A DComboBox.cpp1381 // BRect inval(fFrameCache.right, fFrameCache.top,
1383 BRect inval(Bounds());
1385 inval.left = inval.right-dx-1;
1387 inval.left = inval.right-3;
1388 // Window()->ConvertToScreen(&inval);
1389 // ConvertFromScreen(&inval);
1390 Invalidate(inval);
/haiku-fatelf/src/libs/print/libgutenprint/src/main/
H A Dcolor-conversions.c1180 int inval = *s_in++; \
1181 nz[outpos] |= inval; \
1182 out[outpos] = maps[outpos][user[inval]]; \
1224 int inval = *s_in++; \
1225 nz[j] |= inval; \
1226 out[j] = maps[j][user[inval]]; \
1873 int inval = *s_in++; \
1874 nz[j] |= inval; \
1875 out[j] = maps[j][user[inval]]; \

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