Searched refs:fThread (Results 1 - 25 of 120) sorted by relevance

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/haiku-fatelf/src/apps/debugger/jobs/
H A DGetCPUStateJob.cpp22 fThread(thread)
24 fThread->AcquireReference();
30 fThread->ReleaseReference();
45 status_t error = fDebuggerInterface->GetCpuState(fThread->ID(), state);
50 AutoLocker<Team> locker(fThread->GetTeam());
52 if (fThread->State() == THREAD_STATE_STOPPED)
53 fThread->SetCpuState(state);
H A DGetThreadStateJob.cpp22 fThread(thread)
24 fThread->AcquireReference();
30 fThread->ReleaseReference();
45 status_t error = fDebuggerInterface->GetCpuState(fThread->ID(), state);
48 AutoLocker<Team> locker(fThread->GetTeam());
50 if (fThread->State() != THREAD_STATE_UNKNOWN)
54 fThread->SetState(THREAD_STATE_STOPPED);
55 fThread->SetCpuState(state);
57 fThread->SetState(THREAD_STATE_RUNNING);
H A DGetStackTraceJob.cpp26 fThread(thread)
28 fThread->AcquireReference();
30 fCpuState = fThread->GetCpuState();
41 fThread->ReleaseReference();
60 status_t error = fArchitecture->CreateStackTrace(fThread->GetTeam(), this,
61 fCpuState, stackTrace, fThread->ExecutedSubroutine()
62 ? fThread->SubroutineAddress() : 0);
68 AutoLocker<Team> locker(fThread->GetTeam());
70 if (fThread->GetCpuState() == fCpuState)
71 fThread
[all...]
/haiku-fatelf/src/add-ons/kernel/file_systems/userlandfs/server/
H A DRequestThread.cpp26 fThread(NULL),
30 fThread = RequestThread::GetCurrentThread();
31 if (fThread) {
32 fPreviousContext = fThread->GetContext();
33 fThread->SetContext(this);
42 if (fThread)
43 fThread->SetContext(fPreviousContext);
50 return fThread;
65 : fThread(-1),
95 fThread
[all...]
/haiku-fatelf/src/tests/add-ons/kernel/file_systems/userlandfs/r5/src/server/
H A DRequestThread.cpp16 fThread(NULL),
19 fThread = RequestThread::GetCurrentThread();
20 if (fThread) {
21 fPreviousContext = fThread->GetContext();
22 fThread->SetContext(this);
29 if (fThread)
30 fThread->SetContext(fPreviousContext);
37 return fThread;
52 : fThread(-1),
82 fThread
[all...]
H A DRequestThread.h25 RequestThread* fThread; member in class:UserlandFS::RequestThreadContext
57 thread_id fThread; member in class:UserlandFS::RequestThread
/haiku-fatelf/src/apps/debuganalyzer/gui/thread_window/
H A DGeneralPage.cpp17 fThread(NULL),
46 if (model == fModel && thread == fThread)
50 fThread = thread;
52 if (fThread != NULL) {
54 fThreadNameView->SetText(fThread->Name());
58 snprintf(buffer, sizeof(buffer), "%ld", fThread->ID());
66 format_nanotime(fThread->TotalRunTime(), timeBuffer,
69 fThread->Runs());
73 format_nanotime(fThread->TotalWaitTime(), timeBuffer,
76 fThread
[all...]
H A DGeneralPage.h24 Model::Thread* fThread; member in class:ThreadWindow::GeneralPage
/haiku-fatelf/src/apps/debugger/model/
H A DThreadInfo.cpp12 fThread(-1),
21 fThread(other.fThread),
30 fThread(thread),
40 fThread = thread;
H A DThreadInfo.h23 thread_id ThreadID() const { return fThread; }
28 thread_id fThread; member in class:ThreadInfo
/haiku-fatelf/src/apps/powerstatus/
H A DDriverInterface.cpp56 fThread(-1)
75 if (fThread > 0)
78 fThread = spawn_thread(&_ThreadWatchPowerFunction, "PowerStatusThread",
80 if (fThread >= 0) {
84 status = resume_thread(fThread);
86 return fThread;
92 fThread = -1;
103 if (fThread < 0)
129 if (fThread < 0)
135 wait_for_thread(fThread, NUL
[all...]
/haiku-fatelf/src/add-ons/kernel/file_systems/netfs/shared/
H A DTaskManager.cpp11 fThread(-1),
28 fThread = spawn_thread(&_ThreadEntry, name, B_NORMAL_PRIORITY, this);
30 fThread = spawn_kernel_thread(&_ThreadEntry, name, B_NORMAL_PRIORITY, this);
32 if (fThread < 0)
33 return fThread;
35 resume_thread(fThread);
45 if (fThread >= 0) {
47 wait_for_thread(fThread, &result);
H A DRequestConnection.cpp17 : fThread(-1),
41 fThread = spawn_thread(_LoopEntry, "down stream thread",
43 if (fThread < 0)
44 return fThread;
50 resume_thread(fThread);
56 if (fThread > 0 && find_thread(NULL) != fThread) {
58 wait_for_thread(fThread, &result);
89 thread_id fThread; member in class:RequestConnection::DownStreamThread
/haiku-fatelf/src/tests/add-ons/kernel/file_systems/userlandfs/r5/src/test/netfs/shared/
H A DTaskManager.cpp11 fThread(-1),
28 fThread = spawn_thread(&_ThreadEntry, name, B_NORMAL_PRIORITY, this);
30 fThread = spawn_kernel_thread(&_ThreadEntry, name, B_NORMAL_PRIORITY, this);
32 if (fThread < 0)
33 return fThread;
35 resume_thread(fThread);
45 if (fThread >= 0) {
47 wait_for_thread(fThread, &result);
H A DRequestConnection.cpp17 : fThread(-1),
41 fThread = spawn_thread(_LoopEntry, "down stream thread",
43 if (fThread < 0)
44 return fThread;
50 resume_thread(fThread);
56 if (fThread > 0 && find_thread(NULL) != fThread) {
58 wait_for_thread(fThread, &result);
89 thread_id fThread; member in class:RequestConnection::DownStreamThread
/haiku-fatelf/src/servers/mail/
H A DLEDAnimation.cpp14 fThread(-1),
31 if (fThread >= 0)
37 fThread = ::spawn_thread(AnimationThread,"LED thread",B_NORMAL_PRIORITY,this);
38 ::resume_thread(fThread);
46 if (fThread < 0)
51 ::wait_for_thread(fThread,&result);
75 anim->fThread = -1;
H A DLEDAnimation.h27 thread_id fThread; member in class:LEDAnimation
/haiku-fatelf/src/servers/app/
H A DMessageLooper.cpp21 fThread(-1),
44 fThread = spawn_thread(_message_thread, name, B_DISPLAY_PRIORITY, this);
45 if (fThread < B_OK) {
50 if (resume_thread(fThread) != B_OK) {
52 kill_thread(fThread);
53 fThread = -1;
67 if (fThread < B_OK) {
73 if (fThread == find_thread(NULL)) {
H A DMessageLooper.h26 thread_id Thread() const { return fThread; }
45 thread_id fThread; member in class:MessageLooper
/haiku-fatelf/src/tests/system/kernel/scheduler/
H A Dmain.cpp32 struct thread* GetThread() { return &fThread; }
33 virtual void Rescheduled() { fOnCPU[fThread.cpu->cpu_num]++; }
40 struct thread fThread; member in class:Thread
70 thread_id fThread; member in class:CPU
100 memset(&fThread, 0, sizeof(struct thread));
101 fThread.name = strdup(name);
102 fThread.id = sNextThreadID++;
103 fThread.priority = fThread.next_priority = priority;
104 fThread
[all...]
/haiku-fatelf/src/apps/debugger/controllers/
H A DThreadHandler.cpp48 fThread(thread),
74 fThread));
131 AutoLocker<Team> locker(fThread->GetTeam());
132 Breakpoint* breakpoint = fThread->GetTeam()->BreakpointAtAddress(
203 AutoLocker<Team> locker(fThread->GetTeam());
205 if (fThread->State() == THREAD_STATE_UNKNOWN)
210 ? fThread->State() != THREAD_STATE_RUNNING
211 : fThread->State() != THREAD_STATE_STOPPED) {
216 CpuState* cpuState = fThread->GetCpuState();
217 StackTrace* stackTrace = fThread
[all...]
/haiku-fatelf/headers/private/kernel/
H A Dsyscall_restart.h106 fThread = thread_get_current_thread();
107 fWasSyscall = (atomic_and(&fThread->flags, ~THREAD_FLAGS_SYSCALL)
114 atomic_or(&fThread->flags, THREAD_FLAGS_SYSCALL);
118 Thread* fThread; member in struct:SyscallFlagUnsetter
128 fThread = thread_get_current_thread();
129 atomic_or(&fThread->flags, THREAD_FLAGS_SYSCALL);
136 atomic_or(&fThread->flags, THREAD_FLAGS_RESTART_SYSCALL);
139 atomic_and(&fThread->flags, ~THREAD_FLAGS_SYSCALL);
152 Thread* fThread; member in struct:SyscallRestartWrapper
/haiku-fatelf/src/tests/kits/interface/
H A DWidthBufferTest.cpp24 thread_id fThread; member in class:App
44 fThread = spawn_thread(App::_thread, "widthbuffer tester",
52 resume_thread(fThread);
59 wait_for_thread(fThread, &status);
/haiku-fatelf/headers/private/bluetooth/
H A DPortListener.h40 wait_for_thread(fThread, &status);
79 fThread = find_thread(fThreadName);
80 if (fThread < B_OK) {
82 fThread = spawn_kernel_thread((thread_func)&PortListener<TYPE,
86 fThread = spawn_thread((thread_func)&PortListener<TYPE,
92 if (fThread < B_OK)
93 return fThread;
106 return resume_thread(fThread);
116 wait_for_thread(fThread, &status);
130 thread_id fThread; member in class:PortListener
[all...]
/haiku-fatelf/src/kits/screensaver/
H A DScreenSaverRunner.cpp31 fThread(-1),
65 fThread = spawn_thread(&_ThreadFunc, "ScreenSaverRenderer", B_LOW_PRIORITY, this);
68 return fThread >= B_OK ? B_OK : fThread;
78 if (fThread >= 0) {
80 wait_for_thread(fThread, &returnValue);
88 suspend_thread(fThread);
95 resume_thread(fThread);
104 if (fThread >= B_OK) {

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