Searched refs:fScreenFrame (Results 1 - 3 of 3) sorted by relevance

/haiku-fatelf/src/tests/servers/app/window_creation/
H A Dmain.cpp31 BRect fScreenFrame; member in class:TestApp
48 fScreenFrame(),
54 fScreenFrame = BScreen().Frame();
78 uint32 numHorizontal = (fScreenFrame.IntegerWidth() + 1)
80 uint32 numVertical = (fScreenFrame.IntegerHeight() + 1)
87 if (!fScreenFrame.Contains(frame))
/haiku-fatelf/src/tests/servers/app/stress_test/
H A Dmain.cpp30 BRect fScreenFrame; member in class:TestApp
50 fScreenFrame(0.0, 0.0, 640.0, 480.0),
84 if (fFrame.right > fScreenFrame.right) {
88 if (fFrame.bottom > fScreenFrame.bottom) {
/haiku-fatelf/src/apps/workspaces/
H A DWorkspaces.cpp68 BRect ScreenFrame() const { return fScreenFrame; }
88 BRect fScreenFrame; member in class:WorkspacesSettings
179 && settings.FindRect("screen", &fScreenFrame) == B_OK)
202 fScreenFrame = frame;
204 fScreenFrame = screen.Frame();
214 if (fScreenFrame != screen.Frame())
248 fWindowFrame = fScreenFrame;
266 && settings.AddRect("screen", fScreenFrame) == B_OK
303 if (newScreenFrame == fScreenFrame)
307 if (fWindowFrame.right > fScreenFrame
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