Searched refs:fRecurseDirs (Results 1 - 8 of 8) sorted by relevance

/haiku-fatelf/src/apps/text_search/
H A DChangesIterator.h45 bool fRecurseDirs : 1;
H A DInitialIterator.cpp51 fRecurseDirs(model->fRecurseDirs),
150 if (!fRecurseDirs)
H A DInitialIterator.h82 bool fRecurseDirs : 1;
H A DChangesIterator.cpp32 fRecurseDirs(model->fRecurseDirs),
H A DModel.h97 bool fRecurseDirs; member in class:Model
H A DModel.cpp34 fRecurseDirs(true),
81 fRecurseDirs = (value != 0);
143 value = fRecurseDirs ? 1 : 0;
H A DGrepWindow.h121 BMenuItem* fRecurseDirs; member in class:GrepWindow
H A DGrepWindow.cpp105 fRecurseDirs(NULL),
455 fRecurseDirs = new BMenuItem(
499 fPreferencesMenu->AddItem(fRecurseDirs);
665 fRecurseDirs->SetMarked(fModel->fRecurseDirs);
1108 fModel->fRecurseDirs = !fModel->fRecurseDirs;
1109 fRecurseDirs->SetMarked(fModel->fRecurseDirs);

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