Searched refs:fPan (Results 1 - 4 of 4) sorted by relevance

/haiku-fatelf/src/tests/kits/game/simple_game_sound_test/
H A DSimpleSoundTest.cpp130 fPan = new BSlider(r, "sliderPan", "Pan", new BMessage(SLIDER_PAN), -100, 100);
131 fPan->SetHashMarks(B_HASH_MARKS_BOTTOM);
132 fPan->SetHashMarkCount(10);
133 fPan->SetLimitLabels("Left", "Right");
134 fPan->SetEnabled(false);
135 AddChild(fPan);
174 fPan->SetEnabled(true);
183 fPan->SetEnabled(false);
194 pos = fPan->Value();
225 fPan
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H A DSimpleSoundTest.h51 BSlider * fPan; member in class:SimpleSoundWin
/haiku-fatelf/src/kits/game/
H A DGameSoundBuffer.cpp86 fPan(0.0),
177 return fPan;
191 fPan = pan;
193 if (fPan < 0.0) {
195 fPanRight = 1.0 + fPan;
198 fPanLeft = 1.0 - fPan;
201 fPanRamp = InitRamp(&fPan, pan, fFormat.frame_rate, duration);
220 attributes[i].value = fPan;
344 if (fPan < 0.0) {
346 fPanRight = 1.0 + fPan;
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H A DGameSoundBuffer.h77 float fPan, fPanLeft, fPanRight; member in class:GameSoundBuffer

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