Searched refs:fPan (Results 1 - 4 of 4) sorted by relevance
/haiku-fatelf/src/tests/kits/game/simple_game_sound_test/ |
H A D | SimpleSoundTest.cpp | 130 fPan = new BSlider(r, "sliderPan", "Pan", new BMessage(SLIDER_PAN), -100, 100); 131 fPan->SetHashMarks(B_HASH_MARKS_BOTTOM); 132 fPan->SetHashMarkCount(10); 133 fPan->SetLimitLabels("Left", "Right"); 134 fPan->SetEnabled(false); 135 AddChild(fPan); 174 fPan->SetEnabled(true); 183 fPan->SetEnabled(false); 194 pos = fPan->Value(); 225 fPan [all...] |
H A D | SimpleSoundTest.h | 51 BSlider * fPan; member in class:SimpleSoundWin
|
/haiku-fatelf/src/kits/game/ |
H A D | GameSoundBuffer.cpp | 86 fPan(0.0), 177 return fPan; 191 fPan = pan; 193 if (fPan < 0.0) { 195 fPanRight = 1.0 + fPan; 198 fPanLeft = 1.0 - fPan; 201 fPanRamp = InitRamp(&fPan, pan, fFormat.frame_rate, duration); 220 attributes[i].value = fPan; 344 if (fPan < 0.0) { 346 fPanRight = 1.0 + fPan; [all...] |
H A D | GameSoundBuffer.h | 77 float fPan, fPanLeft, fPanRight; member in class:GameSoundBuffer
|
Completed in 92 milliseconds